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zjy edited this page Jul 13, 2016 · 1 revision

Unity 持续集成

Unity IOS

unity3D 搞定任意ios插件

Unity3d iOS 内购详细流程总汇

Unity编译至Xcode工程后自动添加文件和库的方法

[C# 基础知识系列] http://www.cnblogs.com/zhili/category/421637.html

u5 bug collect:

1.Screen position out of view frustum (screen pos 506.000000, 331.000000) (Camera rect 0 0 600 450) ?

solved-screen-position-out-of-view-frustum

实用脚本

粒子特效池实现

public class mTest11 : MonoBehaviour {

public ParticleSystem[] childParticleSystems;


void OnEnable()
{
    childParticleSystems = GetComponentsInChildren<ParticleSystem>();
}

void OnGUI()
{
    if (GUI.Button(new Rect(10, 10, 150, 100), "I am a button")) Restart();
}

void Restart()
{
    for (int i = 0; childParticleSystems != null && i < childParticleSystems.Length; i++)
    {
        childParticleSystems[i].Simulate(0f, false, true);
        childParticleSystems[i].Stop();
        childParticleSystems[i].Clear();
        childParticleSystems[i].Play();
    }
}

}

http://pierrechamberlain.ca/blog/2012/10/using-object-pooling-design-particle-system/ http://answers.unity3d.com/questions/257222/recycling-particle-emitter-leaves-particles-in-2-l.html

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