Game made by C++ OpenGL
Setup:
- Setup MinGW/G++
- Open main.cpp or Gravity_Duck.dev if you have Dev C++
- Only build main.cpp
Linker:
- Window: -lopengl32 -lglu32 -lglut32 -lSDL2 -lSDL2_mixer -mwindows -m32
- Ubuntu: -lGL -lGLU -lglut -lSDL2 -lSDL2_mixer
Note:
-lopengl32, -lglu32, -lglut32 & -lGL, -lGLU, -lglut for OpenGL
-lSDL2, -lSDL2_mixer for Audio
-m32 for Win32 bit
-mwindows for hide Console
- Enemy_Block_Horizontal
- Enemy_Block_Vertical
- Enemy_Worm
- Enemy_Shooter
- Enemy_Fly
- Enemy_Fly_Chase
- Enemy_Crusher
Line 1: Appear of Duck: x real, y real, Gravity Direction
Line 2: Destination Position: x, y, Gravity Direction
From Line 3 to 17: Tiles of Map
Next: Count of Switches
Each switch has 1 Line: x, y, Rotation Direction (0 is ccw, 1 is cw)
Next: Count of Enemies
Each enemy has 1 Line: Type, x, y, ... follow type of Enemy
In Map_18
Enemy_1: Move 0 Move_Max 81
Enemy_2: Move 29 Move_Max 81
Reason:
Move_Max = Move_Max + 9 = 90 (Stt = 3, Stt Change Every 3 Time (Enemy_Time = 3) => +9 Offset For Move_Max)
=> Move = Move_Max / 2 = 45 (Balance Bullet For 2 Enemies)
But Enemy_1_X (17) > Enemy_2_X (15) = 2 * 32 = 64 (32 Is Size Of Tile)
Offset_Bullet = 4 => Enemy_1_Latency = 64 / 4 = 16
=> Enemy_1_Move = 45 - 16 = 29
Full 40 Maps - Thanks to Armor Games
Like original game 80%
I fixed some places to make game more reasonable :D
https://www.youtube.com/watch?v=uzZv5hL9D2U
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