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move.cpp
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83 lines (80 loc) · 2.17 KB
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void Player_Move_Left() {
Player.x += Player.vx;
A = (Player.x - 16) / 32;
B = (Player.y - 10) / 32;
C = (Player.y + 10) / 32;
if (Map[B][A] == 0 || Map[C][A] == 0) {
if (Gra_Mapping[Player.Gra]) {
Player.vx = 0.0f;
Switch_Reset_Touch();
}
Player.x = (A + 1) * 32 + 16;
} else {
if (Gra_Mapping[Player.Gra])
Player.Is_Jump = 1;
else
Player.Is_Run = 1;
}
Player.Rct.Left = (int)Player.x - 16;
Player.Rct.Right = (int)Player.x + 16;
}
void Player_Move_Right() {
Player.x += Player.vx;
A = (Player.x + 16) / 32;
B = (Player.y - 10) / 32;
C = (Player.y + 10) / 32;
if (Map[B][A] == 0 || Map[C][A] == 0) {
if (Gra_Mapping[Player.Gra]) {
Player.vx = 0.0f;
Switch_Reset_Touch();
}
Player.x = A * 32 - 16;
} else {
if (Gra_Mapping[Player.Gra])
Player.Is_Jump = 1;
else
Player.Is_Run = 1;
}
Player.Rct.Left = (int)Player.x - 16;
Player.Rct.Right = (int)Player.x + 16;
}
void Player_Move_Down() {
Player.y += Player.vy;
A = (Player.y - 16) / 32;
B = (Player.x - 10) / 32;
C = (Player.x + 10) / 32;
if (Map[A][B] == 0 || Map[A][C] == 0) {
if (!Gra_Mapping[Player.Gra]) {
Player.vy = 0.0f;
Switch_Reset_Touch();
}
Player.y = (A + 1) * 32 + 16;
} else {
if (!Gra_Mapping[Player.Gra])
Player.Is_Jump = 1;
else
Player.Is_Run = 1;
}
Player.Rct.Bottom = (int)Player.y - 16;
Player.Rct.Top = (int)Player.y + 16;
}
void Player_Move_Up() {
Player.y += Player.vy;
A = (Player.y + 16) / 32;
B = (Player.x - 10) / 32;
C = (Player.x + 10) / 32;
if (Map[A][B] == 0 || Map[A][C] == 0) {
if (!Gra_Mapping[Player.Gra]) {
Player.vy = 0.0f;
Switch_Reset_Touch();
}
Player.y = A * 32 - 16;
} else {
if (!Gra_Mapping[Player.Gra])
Player.Is_Jump = 1;
else
Player.Is_Run = 1;
}
Player.Rct.Bottom = (int)Player.y - 16;
Player.Rct.Top = (int)Player.y + 16;
}