Conversation
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Thanks. Let me take a look to make sure the PR is ok. As for adding CI, currently I'm not planning on spending too much personal time on this repository, partially since I'm not really working on related fields at the moment. It was mostly intended to serve as a mirror to the official EA source (which are released as bare bone zip files rather than a nice Git repository under https://github.com/electronicarts). EA also doesn't really seem to be spending a lot of effort updating EA WebKit anymore as they seem to be content with using a pretty old version of WebKit. I guess some basic CI just to make sure things at least build would not be a bad idea and it should be relatively easy to add (but we won't be able to test build against console SDKs of course since they are not available to the public). |
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Do not merge yet, I found a flaw in Projects/Win64 |
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Although maybe it is too much effort to properly merge everything into this repo when I could leave it as using my EAWebKit16-Linux repo |
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In your repo are you using the equivalent of what you are using here? Let me see what's breaking. |
Perhaps we should add CI testing to see if I merged Projects/PS4 correctly...