Releases: vurvdev/SFHaxe
SFHaxe 0.3.3
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Added darkrp library
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Added midi library
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Added navmesh library
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Added NextBot library
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Added NextBot type
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Added NavArea type
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Added WebSocket type
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Update bindings to thegrb93/StarfallEx@d741805
SFHaxe 0.3.2
Added compiler tags / directives
AUTHOR
NAME
SUPERUSER
INCLUDEDATA
CLIENTMAIN
MODEL
Won't be adding includedir/include because haxe compiles this all to one file anyways.
SFHaxe v0.3.1
The generator is now cross-platform. I've only tested it on the C++ target but it should work in Hashlink / C# At the very least.
Updated libraries and types to current Starfall so functions like Table.address exist. Still need to automate this.
SFHaxe v0.3.0
Since the SFHelper / Docs are now typed, SFHaxe will now autogenerate types as well!
https://thegrb93.github.io/StarfallEx/
- Does not support multi-type returns OR multi-value returns as of now
- Everything is typed tho.
SFHaxe v0.2.0
CHANGELOG:
- Docs are properly indented with tabs now.
- Added a standard library and support for Haxe's Sys library.
- Added CLIENT, SERVER and SHARED defines to make a chip target those and output the respective SF code (eg
--@client) - Added replacement functions for _hx_error and _hx_tostring since they are really bad.. (Currently don't know how to get rid of the original functions)
- Functions are now separated by realm using compilation time definitions. (For example you won't see any wire functions if you only define CLIENT )
- The generation script is now open source and written in Haxe!
SFHaxe v0.1.1
Through abstracting all of the types, we now have metamethods. This would work perfectly if Haxe didn't interpret some type activities like multiplication as using integers...
So now you can array index vectors, add and multiply them, same with colors.