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…w Device API is more likely the better thing to do though
WebVR to WebXR
[KJSL] Swap webvr ro webxr polyfill packages
[KJSL] Swap webvr ro webxr polyfill packages
[KJSL] Add WebXR immersive VR support
chore: Swap webvr ro webxr polyfill packages
…olyfill if webxr immersive is not available)
chore: Swap webvr ro webxr polyfill packages (continue to use webvr p…
… operation to play/pause and exit VR/AR session)
chore: Swap webvr for webxr polyfill packages (adding basic controller…
…k on entering 360)
chore: Swap webvr ro webxr polyfill packages
…k on entering 360)
chore: Swap webvr to webxr polyfill packages
Co-authored-by: Gary Katsevman <git@gkatsev.com>
Co-authored-by: Gary Katsevman <git@gkatsev.com>
…etter precision for headsets)
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have initialised XRMediaBinding and created an EquirectLayer - but still experimenting