This is a simple voxel engine implemented entirely in Rust using the Bevy framework. Currently, it features infinite flat chunk generation, and the ability to place and break blocks. All blocks are entirely data driven, meaning new ones can be added by simply creating a text file. In the future, this will be expanded into a full scale 3D automation game inspired by Factorio and GregTech.
vertexcubed/CubeGameClone
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