This is a bulk export script for the Unreal Editor specifically for .gltf and .glb files
-
Updated
Oct 18, 2024 - Python
This is a bulk export script for the Unreal Editor specifically for .gltf and .glb files
Unreal Engine Plugin - Actor for rendering the NavMesh during runtime. Allows for saving and exporting to further modify the mesh. The saved static mesh is created with UVs and complex collision.
Procedural Object Mesh Manipulation (Triangular Meshes, 3D Models) Using C++ in Unreal Engine (UE 4.26).
A Unreal Engine Assemble A Parent-Armature mesh from pieces
Add a description, image, and links to the static-mesh topic page so that developers can more easily learn about it.
To associate your repository with the static-mesh topic, visit your repo's landing page and select "manage topics."