Professional media review software for VFX, animation, and film production
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Updated
Jul 29, 2021 - C++
Professional media review software for VFX, animation, and film production
Toolset for generating and handling large wedge variation counts in Houdini with PDG/TOPs
A Generic N Dimentions Radial Basis Interpolation solver in KL
clone of Nimble Studios (retired) uninstancer maya python plugin. Thanks to James Piechota for releasing the code!
GPU SPH fluids v3 from http://fluids3.com by Rama Hoetzlein
Sparse volume compute and rendering on NVIDIA GPUs
C++ library for reading and writing PRT particle files
Automatically exported from code.google.com/p/hscallop
Special Effects with Skinned Mesh in Unity
A procedural asset library for SideFX Houdini. https://www.facebook.com/qLibHoudini
All 3rd party dependencies necessary for building Gaffer
Toolset for visualizing and rendering openvdb volumes in Maya
Build environment used for making official GafferHQ releases
the original fractal flame renderer and genetic language
Blender Add-On: Camera Calibration using Perspective Views of Rectangles
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