A system that allows for switching lightmaps at runtime. Allows for switching for individual renderers, switching for light probes and smooth switching by lerping.
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Updated
Jul 6, 2025 - C#
A system that allows for switching lightmaps at runtime. Allows for switching for individual renderers, switching for light probes and smooth switching by lerping.
Remote-control Unity Editor from any AI IDE — 62 tools including AI-powered profiling & light probes. File-based IPC, zero dependencies.
Si tratta di un progetto Unity in cui ci sono tutti gli esercizi della UFS10 del corso 3D Simulation & Metaverse specialist presso l'ITS Angelo Rizzoli (anno formativo 2025-2026).
Generate spherical harmonics geometry representations in FBX format.
Enable direct AI control of the Unity Editor for scene inspection, material editing, testing, and performance profiling without extra setup.
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