A collection of datasets, papers, and resources for Generalizable Human Activity Recognition and IMU sensing.
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Updated
Mar 7, 2026
A collection of datasets, papers, and resources for Generalizable Human Activity Recognition and IMU sensing.
Learning human habits with rule-guided active inference: wake–sleep rule learning and active inference for human action prediction. ICLR 2026. Code will be released soon.
Code and data for the publication "Novelty as a drive of human exploration in complex stochastic environments", PNAS (2025)
Code and data for the publication Xu*, Modirshanechi*, Lehmann, Gerstner, and Herzog, PLOS Computational Biology (2021)
A small research project quantifying how "human-typical" famous chess grandmasters play using Maia-2.
A web-based simulation of human behavior using distinct agent types (Leaders, Influencers, Rebels, Observers) with evolving emotions. Explore social dynamics by adjusting parameters like influence and rebellion. Features AI-powered analysis via Google Gemini API to interpret collective trends and emotional shifts.
Code and data for the article “An integrative framework for the human sense of control”, PsyArXiv. (2025)
A sampling-based implementation of the Bayesian model-selection method of Stephan et al. (2009) in NeuroImage.
Snapshot and data visualization of preliminary research into human-likeness in decision-making.
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