A generic post-processing injector for games and video software.
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Updated
Jan 8, 2023 - C++
A generic post-processing injector for games and video software.
CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
Guide on how to record depth layer in TF2
PixSoR - Pixel Software Renderer with Shader Emulation.
Simple software rendering
3D model rending engine built from scratch based on the concept of Z-buffer and Phong illumination model.
Precision Depth-Map Debugger & Masking Tool for ReShade
The OpenGL project I did for the Computer Graphics course back in 2007. Uses the fixed pipeline.
Direct3D9 proxy module for render research and post-processing experiments. Wraps IDirect3D9 and IDirect3DDevice9, providing call interception, depth buffer access, render pass logging, and cross-backend support (Windows, DXVK, Gallium Nine). Originally prototyped using AI-assisted coding tools.
An exercise on the inner workins of 3d graphical engines, with support for orthographic and perspective projections
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