PROPOSAL: Weapon & Gun organization by DVD#6
PROPOSAL: Weapon & Gun organization by DVD#6mqole wants to merge 1 commit intosyndicate-ss14:mainfrom
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@portfiend may need your eyes on this idk how to add new pages. |
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Updated the header post for a quick blurb. I also want to add that, in the event that this PR: impstation/imp-station-14#3773 is merged, it will mean that how ammunition/bullets are handled from the ground up will be changed, and I'll have a whole shpiel to explain how it's structured but the basic idea is that there's more or less one set of bullet projectile entities (ammo types like incendiary/uranium/etc.) rather than an entirely separate set for every ammo type. Ammo types would remain, but the brunt of damage would be handled on a per-gun basis. So you would only need a new entity if you want to use a different sprite, or if the damage type is something very different. |
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Personally I like this organization a lot more than the standard one as you can actually find what you are looking for easier. That said under machine guns I would replace the high capacity with high fire rate so it would read like "Sacrifices accuracy in favor of high rate of fire and/or magazine capacity" if just because it will also cover things like small, fast inaccurate SMGs or the like |


This PR is a .md version of DVD's google doc on weapon organization.
I'll let DVD edit this header post if he wants to give a rundown in his words:
Included in this PR: i also just copied over the wizden feature proposal template