A self-contained, single-file sensory experiment masquerading as a 2D web game. This project explores Absurdist Logic, Anomalous Input-Mapping, and Liminal Space aesthetics.
"Subject 101: Sensory Input Calibration. Do not exit the terminal. We are monitoring the frequency."
This is a Vibe Coded project built in under 10 minutes.
The goal was to brainstorm a unique game concept and execute a fully functional, playable build using Claude (AI) within a strict 10-minute window. It serves as a proof-of-concept for rapid AI-assisted development and "Chaos Engineering" in game design.
This is a monolithic single-file application. No frameworks, no external dependencies. It utilizes a custom "Chaos Engine" where the keyboard is remapped to undocumented triggers, forcing the user to interact with a shifting, paranormal environment.
- Language: Vanilla JavaScript (ES6+)
- Rendering: HTML5 Canvas / CSS3 Glitch-Filters
- Audio: Web Audio API (Dynamic frequency generation)
- Architecture: Single-file
.html(Self-contained)
- Key-Mapping: Every key on your keyboard is an input for a specific environmental trigger.
- The Shuffle: If the system detects a 'collision', the input frequency will reshuffle instantly.
- The Exit: Accessing the 'Exit' node will initiate a memory dump.
This project contains:
- Screen flickering and visual glitch effects.
- Unpredictable audio frequencies.
- Non-linear "troll" logic.
- Upload
index.htmlto GitHub Pages. - Open the URL.
- Do not look away from the screen.
Built via Vibe Coding by Sid - 2026