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๐Ÿ‘๏ธ PROJECT_ANOMALY

A self-contained, single-file sensory experiment masquerading as a 2D web game. This project explores Absurdist Logic, Anomalous Input-Mapping, and Liminal Space aesthetics.

"Subject 101: Sensory Input Calibration. Do not exit the terminal. We are monitoring the frequency."


โšก The 10-Minute Challenge

This is a Vibe Coded project built in under 10 minutes.

The goal was to brainstorm a unique game concept and execute a fully functional, playable build using Claude (AI) within a strict 10-minute window. It serves as a proof-of-concept for rapid AI-assisted development and "Chaos Engineering" in game design.


๐Ÿ“‚ Project Overview

This is a monolithic single-file application. No frameworks, no external dependencies. It utilizes a custom "Chaos Engine" where the keyboard is remapped to undocumented triggers, forcing the user to interact with a shifting, paranormal environment.

๐Ÿ› ๏ธ Technical Stack

  • Language: Vanilla JavaScript (ES6+)
  • Rendering: HTML5 Canvas / CSS3 Glitch-Filters
  • Audio: Web Audio API (Dynamic frequency generation)
  • Architecture: Single-file .html (Self-contained)

๐ŸŽฎ Interacting with the Anomaly

  • Key-Mapping: Every key on your keyboard is an input for a specific environmental trigger.
  • The Shuffle: If the system detects a 'collision', the input frequency will reshuffle instantly.
  • The Exit: Accessing the 'Exit' node will initiate a memory dump.

โš ๏ธ Warning

This project contains:

  • Screen flickering and visual glitch effects.
  • Unpredictable audio frequencies.
  • Non-linear "troll" logic.

๐Ÿš€ Deployment

  1. Upload index.html to GitHub Pages.
  2. Open the URL.
  3. Do not look away from the screen.

Built via Vibe Coding by Sid - 2026

About

A self-contained, single-file sensory experiment exploring anomalous input-mapping and liminal-space logic. Built with Vanilla JS and the Web Audio API. Proceed with caution.

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