Releases: rwmt/Multiplayer
v0.11.4 for RW 1.6.4633
RELEASE 0.11.4 for RW 1.6.4409
Critical bugfix release to prevent crash to desktop and some desync fixes.
Download Multiplayer-v0.11.4.zip from Assets below.
What's Changed
- Prevent TempTerrainManager from spamming stack tracing logs by @Zetrith b084136
- Fix crash to desktop and NRE in JittedMethods by @Zetrith 5f6b65a
- Fix sync not using addGenericMethod by @Sakura-TA in #844
- Fix AreaSource using faction-based data by @Sakura-TA in #845
- Fix multithread race condition about pathfinder by @Sakura-TA in #846
- Sync bookcase and outfit stand by @Sakura-TA in #847
Full Changelog: v0.11.3...v0.11.4
Continuous
This 'alpha' release is an automatically generated snapshot of the current state of development. It is continuously updated with work-in-progress changes that may be broken, incomplete, or incompatible.
Supported RimWorld versions: latest 1.6
Installation
- Download the
Multiplayer-beta.zipfile below. - Open your RimWorld installation directory
- Steam: Right-click RimWorld in your Steam library β
ManageβBrowse local Files - Or navigate directly to:
- Windows:
C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods - Mac:
~/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Mods(Right-click onRimWorldMac.app, then clickShow Package Contentsto see theModsfolder) - Linux:
~/.steam/steam/steamapps/common/RimWorld/Mods
- Windows:
- Steam: Right-click RimWorld in your Steam library β
- Extract the zip file into the
Modsfolder.- You should have a
Multiplayerfolder in theModsfolder (Mods/Multiplayer) - Make sure you do not have this directory structure:
Mods/Multiplayer-beta/Multiplayer. If you do, move theMultiplayerfolder to the parent directory.
- You should have a
v0.11.3 for RW 1.6.4633
RELEASE 0.11.3 for RW 1.6.4409
Updated binaries. No code changes.
Download Multiplayer-v0.11.3.zip from Assets below.
v0.11.2 for RW 1.6.4633
RELEASE 0.11.2 for RW 1.6.4409
Prepatcher is now a hard dependency. Update your modlists. It can be found in Steam or Github.
Download Multiplayer-v0.11.2.zip from Assets below.
What's Changed
- Bump Languages from
17d0ff2to79c4749by @dependabot[bot] in #823 - Refactor server->client config syncing into SyncConfigs by @mibac138 in #806
- Bump Languages from
79c4749toa7ae470by @dependabot[bot] in #824 - Extra logs when connecting using Steam by @mibac138 in #826
- Pre-flip Steam avatars and handle AvatarImageLoaded callback by @mibac138 in #825
- Expose net info debug view to users with dev mode by @mibac138 in #828
- Don't always warn about a missing PacketHandlerClass attribute by @mibac138 in #829
- Bump Languages from
a7ae470to7157a92by @dependabot[bot] in #830 - Replace dependency on Harmony with a dependency on Prepatcher by @mibac138 in #832
- Fix JittedMethods NRE by @mibac138 in #833
- Add list of save files to save window by @ianleeder in #822
- Bump Languages from
7157a92to1fc7242by @dependabot[bot] in #834 - Centralized definitions for website and discord link by @mibac138 in #835
- Fix inconsistent serialization of GlobalTargetInfo by @mibac138 in #840
- Warn about the current arm64 incompatibility by @mibac138 in #841
- Remove technical reason for desync from desync window by @mibac138 in #836
New Contributors
- @dependabot[bot] made their first contribution in #823
Full Changelog: v0.11.1...v0.11.2
v0.11.1 for RW 1.6.4633
RELEASE 0.11.1 for RW 1.6.4409
Download Multiplayer-v0.11.1.zip from Assets below.
Important: For rituals to work in MP, the Prepatcher mod needs to be installed: https://steamcommunity.com/sharedfiles/filedetails/?id=2934420800 or https://github.com/Zetrith/Prepatcher/
What's Changed
- Initial changes by @Reznal in #548
- Deterministic HashCombines by @Reznal in #557
- Ping fix by @Reznal in #558
- Camping by @Reznal in #559
- Update in-game debug layout, add transparency by @DillionLowry in #560
- Improved Faction Sidebar and more by @SirrWilliam in #561
- Prevent duplicate monolith generation in multifaction by @Tick-git in #563
- Move all ContentFinder.Get() calls to MultiplayerStatic.cs by @SirrWilliam in #567
- Plans now sync when: by @Reznal in #566
- Add SyncWorker for Room serialization by @SirrWilliam in #565
- RBP on demand by @Reznal in #562
- Variable Tick Rate by @Reznal in #549
- Prettify debug information panel by @Reznal in #553
- Fix: Starting items not marked as forbidden by @SirrWilliam in #575
- Clear (some) nullability warnings by @ianleeder in #577
- Resolve reference comparison warnings (CS0252) by @ianleeder in #576
- Clear warnings about conflicting types by @ianleeder in #579
- Extended support for fragmented packets and handling them. Improved download dialog by @mibac138 in #584
- Performance recorder - Circular buffer, general improvements by @DillionLowry in #582
- Actions: Publish continuous release by @notfood in #586
- Add mod location property for CopyToRimworld build task by @DillionLowry in #580
- Fix scenario research lost on reconnect (#585) by @Tick-git in #588
- Removing obsolete workaround #535 fixed by #575 by @Tick-git in #592
- Fix incorrect class casts by @ianleeder in #593
- Fix wind turbine desync by @Tick-git in #594
- Added fix for fish determinism by @Reznal in #595
- Clear PortraitsCache post faction creation by @Tick-git in #596
- A few internal improvements by @mibac138 in #598
- Update max packet size validation to use MaxFragmentPacketTotalSize by @mibac138 in #599
- Fix desyncs for GloomForest, Lava and fish in multifaction by @Tick-git in #600
- Fixed plan implementation to work when multiple maps are loaded. by @Reznal in #602
- Fix camp is not abandoned correctly when reforming the caravan and relating problems by @Tick-git in #603
- More forgiving PlayerList packet handling by @mibac138 in #608
- Fix disconnect packet handling when connected through LiteNetLib by @mibac138 in #609
- Bring back ghost mode and packet read/write logs by @mibac138 in #610
- Fix: corpses do not rot by @Tick-git in #611
- Fix save game name when replays dir is not relative by @mibac138 in #615
- Fix Multifaction: Pawns Disappear When Caravan To Other Player Map by @Tick-git in #616
- Fixes Transport pod exception by @Tick-git in #619
- Sync "Drop pod raid at location" by @Tick-git in #578
- Refactor: Removes Transport Pod Float Option Syncing by @Tick-git in #622
- Fix Cross OS Play Immediate Desync by @Tick-git in #623
- Sync fishing zone settings and allow fishing gizmo by @Tick-git in #607
- Syncing CompHackable Gizmo Correctly by @Tick-git in #625
- Refactor ThingsById system to use non static data by @Tick-git in #626
- FactionSidebar TypeLoadException Fix by @SirrWilliam in #628
- Syncs Remaining Shuttle Behavior by @Tick-git in #630
- Gravship Basic Behavior by @Tick-git in #631
- Fixes Gravship Not Looking Smoothe While Traversing World Map by @Tick-git in #645
- Use built-in constants for tick values by @SokyranTheDragon in #649
- Fix space maps being incorrectly considered paused/unpaused in certain circumstances by @SokyranTheDragon in #650
- Remove anomaly check from colony subhuman check by @SokyranTheDragon in #651
- Fix desyncs due to
PreceptComp_UnwillingToDo_Chanceby @SokyranTheDragon in #652 - Refactor gravship implementation by @Tick-git in #642
- Fix Gravship Lights Turned Off While and After Landing by @Tick-git in #635
- Fixes Random Desyncs Due To Statue Exception And NextThingId Missmatch by @Tick-git in #632
- Make world's travelling transporters smoother by @SokyranTheDragon in #656
- Fix gravship launch on latest unstable by @SokyranTheDragon in #657
- Fix Gravship Launch Anchored Map Session Creation by @Tick-git in #660
- Remove Rbp Probing - Fixes #612 (Skylantern), #658 (GoldenCube) by @Tick-git in #662
- Sync animal forage/dig checkboxes by @SokyranTheDragon in #663
- Fix syncing of CompUsable that trigger another targetter by @SokyranTheDragon in #664
- Change how Odyssey's
ShouldSpawnMotesAtfixes are handled by @SokyranTheDragon in #665 - Make plans faction-based by @SokyranTheDragon in #670
- Decouple LogNode from PacketLogWindow by @mibac138 in #673
- Simplify local connection creation by unifying client and server handling by @mibac138 in #674
- Extra null safety for faction data, fix errors with #670 by @SokyranTheDragon in #675
- Trigger desync debug action, faster desync report generation, and separated metadata in the report by @mibac138 in #667
- Improve handling of packets when loading by @mibac138 in #668
- Fix errors with #675 by @SokyranTheDragon in #676
- Improvements to handling of Steam's "Join game" and "Accept invite" actions by @mibac138 in #672
- Use dedicated PacketHandlerInvoker delegate for handling packets by @mibac138 in #671
- Refactor latency update handling by @mibac138 in #678
- Encapsulate Steam and LiteNetLib networking by @mibac138 in #677
- Display host/client status and simplify LiteNetManager handling during server startup by @mibac138 in #682
- Fix game freeze when game window is too small by @mibac138 in #684
- Remove MultiplayerSession.localServerSettings by @mibac138 in #685
- Fog clearing and Slave warnings in Multifaction by @still222 in #681
- Introduce a window based notification when a player requests to join by @mibac138 in #686
- Update RimWorld version by @mibac138 in #690
- Standalone server improvements by @mibac138 in #692
- Do not abuse DefInfo for storing status data by @mibac138 in #693
- Save build git commit hash and add update available dialog for continuous release users by @mibac138 in #689
- Add missing import to VersionChecker by @mibac138 in #694
- Expand PR workflow checks by @mibac138 in #695
- Fix PendingPlayerWindow only showing the host's avatar by @mibac138 in #697
- Add installation instructions to the continuous release by @mibac138 in #701
- Fix t...
v0.10.7 for RW 1.5.4409
Download Multiplayer-v0.10.7.zip from Assets below.
Important: For rituals to work in MP, the Prepatcher mod needs to be installed: https://steamcommunity.com/sharedfiles/filedetails/?id=2934420800 or https://github.com/Zetrith/Prepatcher/
What's Changed since v0.10.5:
- Fix errors caused by pocket maps with Multifaction/spectator faction by @SokyranTheDragon in #475
- Fix/sync CompObelisk_Abductor (Warped Obelisk/Labyrinth) by @SokyranTheDragon in #476
- Psychic ritual syncing by @SokyranTheDragon in #482
- Include map count in desync info by @SokyranTheDragon in #483
- Rework FixNullMotes patch by @SokyranTheDragon in #489
- Fix starting bestowing ceremony using right-click by @SokyranTheDragon in #490
- Fix Toxifier Generator dev mode infinite loop by @SokyranTheDragon in #491
- Exclude Spectator faction from FactionRepeater by @SokyranTheDragon in #492
- Create PauseLockSession during PostLoadInit in ExposeData by @SokyranTheDragon in #493
- Make AOE game condition causer use correct map time, fixes #210 by @SokyranTheDragon in #494
- Sync atmospheric heater "reset" gizmo by @SokyranTheDragon in #495
- Fix only one faction having access to Anomaly research in Multifaction by @SokyranTheDragon in #496
- Synced all research tab buttons, fixes #290 by @SokyranTheDragon in #497
- Updated the list of ignored mod configs by @SokyranTheDragon in #498
- Fix void monolith float menu causing desync with
CompProximityLetterby @SokyranTheDragon in #499 - Register sync methods directly rather than using API by @SokyranTheDragon in #500
- Rework some PawnColumnWorker syncing by @SokyranTheDragon in #502
- Use more
nameofand use Harmony to access properties rather than methods by @SokyranTheDragon in #503 - Update WorldObject sync worker delegate to handle pocket maps by @SokyranTheDragon in #504
- Disable Trade/Transport/Caravan Session Buttons for Other Factions by @SaberShip in #507
- Improved starting experience for multifaction by @Tick-git in #508
- More resilient syncing of bill repeat mode by @mibac138 in #522
- Make RNG in multiplayer more random, fix small RNG bug by @SokyranTheDragon in #523
- Sync "Reset cooldown" dev-mode gizmo for Abilities by @SokyranTheDragon in #524
- Fix #521 by @SokyranTheDragon in #527
- Fix ping always showing 0ms when connecting without using LiteNetLib by @mibac138 in #529
- Encapsulate MpConnectionState.packetHandlers via GetPacketHandler by @mibac138 in #531
- Integrate IsFragmented into PacketHandler by @mibac138 in #532
SyncFieldbuffering: expanded docs, simplified code flow, and improved UX by @mibac138 in #533- Add SyncWorker for ThingDefCount serialization by @Tick-git in #540
- Introduce Byte{Reader,Writer}.{Read,Write}Enum by @mibac138 in #530
- Handle every Enum type by @notfood in #545
- Fix for #547 by @Tick-git in #550
- .NET Framework 4.8 & .NET 8 upgrades by @DillionLowry in #551
Full Changelog: v0.10.5...v0.10.7
v0.10.5 for RW 1.5.4104+
Download Multiplayer-v0.10.5.zip from Assets below
The release file also includes the stable 1.4 version 0.9.8.
Important: For rituals to work in MP, the Prepatcher mod needs to be installed: https://steamcommunity.com/sharedfiles/filedetails/?id=2934420800 or https://github.com/Zetrith/Prepatcher/
Prepatcher isn't a required dependency for now because there might still be some issues with it. The mod works without it normally apart from creating rituals not being synchronized in MP.
Prepatcher is a tool for modders that provides patching capabilities beyond those of Harmony. The implementation of rituals was made fairly complex in 1.5 and a different library is need to support them.
Changes:
- Fix Royalty/Ideology rituals in multiplayer (see above, requires Prepatcher; Anomaly rituals are still broken)
- Fix rituals not working in singleplayer (sorry about this one)
- Fix sending caravans from the planet
Changes by Sokyran:
- Fix desyncs caused by Vanilla Expanded Framework
- Fix heater/cooler temperature change desyncs
- Fix pit gates causing desyncs
- Fix labyrinth generation in multiplayer
- Fix Noctol eye rendering in multiplayer
Hotfix 0.10.5:
- Fix autosaving desyncs
- Fix multifaction caravans disappearing on arrival in non-player sites
Note: while Core+DLCs 1.5 is fairly stable, Anomaly is still a work-in-progress and it's recommended to play without it.
v0.10.3 for RW 1.5.4104+
Download Multiplayer-v0.10.3.zip from Assets below
The release file also includes the stable 1.4 version 0.9.8.
Changes:
- Update to RimWorld 1.5.4104
- Add notice about 1.5/DLC compatibility
- Update Russian, Polish, Korean and German translations (thanks to rutexd, Sairento-92, 94HanA, Maxsiom)
- Add translation to Latin Spanish (thanks to xDevilDance)
- Fix desyncs related to hauling items (e.g. hauling to shelves) (thanks to simtr)
Changes by Sokyran:
- Sync actions related to holding platforms
- Sync interacting with map portals (e.g. pit gates)
- Some other minor Anomaly fixes
- Fix desyncs related to unnatural darkness
- Fix syncing prisoner interaction modes
This is still a test version for RW 1.5.
v0.10.2 for RW 1.5.4062+
Download Multiplayer-v0.10.2.zip from Assets below
The release file also includes the stable 1.4 version 0.9.8.
- Fix zones breaking for the host after a reload in multifaction
This is a test version for RW 1.5.
v0.10.1 for RW 1.5.4062
- Potential fix for desync issues in multifaction
- Initial Anomaly support (Thanks to Sokyran)
- Sync policy renaming
- Sync reading policy creation, deletion and modification
- Minor interface action synchronization fixes (Thanks to Sokyran)
This is a test version.