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rohitkulkarni97/README.md

Hi, I'm Rohit Kulkarni 👋

Gameplay Programmer | Unity Developer | Engine & Graphics Enthusiast

I'm a software engineer with a background in gameplay systems, Unity development, graphics rendering, and engine-level problem solving. I enjoy building polished player experiences, scalable gameplay architecture, and tools that make development smoother for teams.

EmailLinkedInGitHubRIT Profile


About Me

  • 🎓 MS in Game Design and Development from Rochester Institute of Technology
  • 🎓 BE in Computer Science from Mumbai University
  • 💼 Experience across open-source game development, mobile games, gameplay systems, and Unity-based production work
  • 🛠️ Interested in gameplay programming, engine development, rendering, tools, and technical problem solving
  • 🌱 Currently focused on writing cleaner systems, improving architecture, and growing toward deeper engine and gameplay engineering work
  • 🎮 Currently playing The Last of Us Part I

Tech Stack

Languages
C# C/C++ GLSL HLSL

Tools & Engines
Unity Unreal Engine Rider VS Code Visual Studio CLion

Focus Areas
Gameplay Programming • Unity Editor Tools • Engine Development • Graphics Rendering • System Architecture


Experience Highlights


Featured Projects

Capstone project where I worked as a Producer, Gameplay Programmer, and System Architect, helping shape a stable, fun, and engaging gameplay experience.

A couch co-op puzzle experience where I worked as Tech Lead, building robust and expandable gameplay systems.

A research-driven attempt to build a multi-threaded ECS game engine with a rendering layer and Vulkan-based implementation.

Open-source Unity contributions spanning UI, gameplay systems, and input handling.


Beyond Code

When I'm away from the keyboard, I usually spend time with:

  • 🎸 Playing guitar
  • 🎵 Listening to music
  • 📚 Reading
  • 🏋️ Working out
  • ⚽ Football
  • 🎮 Games that leave a lasting impression

⚙️ GitHub Analytics

Rohit Kulkarni GitHub stats Top languages


Let's Connect

I'm always open to connecting with people working on games, tools, rendering, gameplay systems, and interesting engineering problems.

Pinned Loading

  1. SS3D SS3D Public

    Forked from RE-SS3D/SS3D

    Space Station 3D, another remake of SS13, but with an extra D.

    C#

  2. Top-Down-Shooter-760-AIG Top-Down-Shooter-760-AIG Public

    This is the project for IGME 760 AI for Gameplay course

    C# 1

  3. 601-Dynamic-Duo 601-Dynamic-Duo Public

    repo for 601 course project

    C# 1 1

  4. Flux-TimesUp Flux-TimesUp Public

    Capstone project for the fall '24 and spring '25 semesters

    C#

  5. 603_G5_DataDrivenRPG 603_G5_DataDrivenRPG Public

    C#