I'm a software engineer with a background in gameplay systems, Unity development, graphics rendering, and engine-level problem solving. I enjoy building polished player experiences, scalable gameplay architecture, and tools that make development smoother for teams.
Email • LinkedIn • GitHub • RIT Profile
- 🎓 MS in Game Design and Development from Rochester Institute of Technology
- 🎓 BE in Computer Science from Mumbai University
- 💼 Experience across open-source game development, mobile games, gameplay systems, and Unity-based production work
- 🛠️ Interested in gameplay programming, engine development, rendering, tools, and technical problem solving
- 🌱 Currently focused on writing cleaner systems, improving architecture, and growing toward deeper engine and gameplay engineering work
- 🎮 Currently playing The Last of Us Part I
Languages
C# C/C++ GLSL HLSL
Tools & Engines
Unity Unreal Engine Rider VS Code Visual Studio CLion
Focus Areas
Gameplay Programming • Unity Editor Tools • Engine Development • Graphics Rendering • System Architecture
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Space Station 3D (Open Source) — Volunteer Game Programmer Worked on Unity UI fixes, gameplay item systems, Input System improvements, and lifecycle correctness changes.
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Dot9 Games — Senior Software Developer
Contributed to FAU-G: Domination, a 3D mobile PvP FPS, where I worked on character animation, IK systems, and memory optimization using Unity Addressables. -
Dot9 Games — Software Developer
Worked on Ram Setu: The Run (Google Play) and Ram Setu: The Run (App Store), building mini-games, ad systems with AdMob mediation, memory/app-size optimizations, and supporting the iOS upload pipeline. -
IDZ Digital Pvt. Ltd. — Unity Developer
Built interactive systems for children’s games and contributed to titles such as Tizi Princess Home Design Game and Tizi Town: My Space Games.
Also worked across multiple published titles on the IDZ Digital Google Play developer page.
Capstone project where I worked as a Producer, Gameplay Programmer, and System Architect, helping shape a stable, fun, and engaging gameplay experience.
A couch co-op puzzle experience where I worked as Tech Lead, building robust and expandable gameplay systems.
A research-driven attempt to build a multi-threaded ECS game engine with a rendering layer and Vulkan-based implementation.
Open-source Unity contributions spanning UI, gameplay systems, and input handling.
When I'm away from the keyboard, I usually spend time with:
- 🎸 Playing guitar
- 🎵 Listening to music
- 📚 Reading
- 🏋️ Working out
- ⚽ Football
- 🎮 Games that leave a lasting impression
I'm always open to connecting with people working on games, tools, rendering, gameplay systems, and interesting engineering problems.

