refactor: use types to enforce valid state transitions#34
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refactor: use types to enforce valid state transitions#34
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Gonna leave this one open for a bit and stew on it. I like the type safety of it, and the immutability of the lock, but it's a significant change. |
This patch creates a new API for `Pidlock`, using rust's type system to ensure invalid state transitions are a compile time error, rather than a runtime error. `Pidlock` is now `Pidlock<T>`, where `T` is a state, `New`, `Acquired`, or `Released`. Only `New` can be created by a user, and the specific apis allow us to transition from valid state to valid state. For more information, see the included documentation.
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This patch creates a new API for
Pidlock, using rust's type system to ensure invalid state transitions are a compile time error, rather than a runtime error.Pidlockis nowPidlock<T>, whereTis a state,New,Acquired, orReleased. OnlyNewcan be created by a user, and the specific apis allow us to transition from valid state to valid state. For more information, see the included documentation.