Releases: refiaa/MeshOptimizer.Unity
Releases · refiaa/MeshOptimizer.Unity
v0.1
24 Dec 05:25
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v0.0.9.3
22 Oct 08:26
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Update Notification Fucntion Added / Minor Bug Fixes
v0.0.9.2
21 Oct 15:11
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v0.0.9.2:
Bug fix ;
Fix Mesh vanishing problem cause by (Clone) and _Decimated.
Fix SkinMeshRenderer issue in apply optimization
Fix Revert Button to undo
Change name of some GUI (Revert to Undo, Revert to Original to Reset To Original Mesh)
v0.0.9.1
20 Oct 10:13
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v0.0.9
19 Oct 15:14
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Change name "Decimate" to "Optimizer"
Revert to Original Added.
Optimize(decimate) level is now save globally
名前を"Decimate"から"Optimizer"に変更しました
Revert to Originalを追加しました
Optimize(decimate) levelが保存されます
v0.0.8
17 Sep 10:01
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JP
v0.0.8:
wireframeシェーダーを修正しました
submeshにpreviewのマテリアルが適用されない問題を修正しました。
submeshにdecimateした時にsubmeshのマテリアル数が1になってしまう問題を修正しました。
decimateしたオブジェクトがVRCにアップロードした時に消える問題を修正しました
実際にdecimateを行ったobjectが保存されるようになりました。
ENG
v0.0.8:
Modified wireframe shader.
Fixed an issue where preview material wasn't applied to submeshes.
Resolved a problem where submesh material count became 1 after decimation.
Fixed an issue where decimated objects disappeared when uploaded to VRC
Now the actually decimated object is saved.
v0.0.7
13 Sep 04:42
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FileNotFoundException Error is now solved
File Tree Structure is changed.
No codes are changed.
v0.0.6.2
13 Jun 06:58
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・ MaterialとWireframeが場合によってロードされない問題を修正
・ provide better information for Mesh Information
v0.0.6
13 Jun 06:10
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・preview用のmaterialを外部参照からコード内部生成方式に変えました。
・Changed material for preview from external reference to code internal generation method.
v0.0.5
12 Jun 09:32
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・ 一部のモデルで発生するIndexOutOfRangeException問題を修正
・ tangentsの複製・計算における問題を修正
· Fixes IndexOutOfRangeException problems with some models
· Fixes problems with replication and calculation of tangents