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Monte-Carlo Raytracing

From the report:

The project applies Monte Carlo integration and ray-tracing techniques to calculate complex light interactions within a 3D scene, including reflections, refractions, and diffuse color >bleeding. The model, developed in C++, is designed to handle multiple light bounces, allowing for accurate simulation of indirect lighting. Results demonstrate the renderer’s effectiveness in >creating realistic images, though at a high computational cost.

Example render:

Raytracing render1!

Report: here

This was done as a project in the course TNCG15 - Advanced Global Illumination And Rendering

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Monte-carlo raytracer in C++ for university course tncg15

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