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Shingo Yabuki CM (MUGEN)

English documentation for the Shingo Yabuki CM character (shingo_cm.def). This readme summarizes identity, storyline context, how the character is wired for combat, and where to find translations and author notes.

Character and credits

  • Fighting name: Shingo Yabuki (矢吹真吾) — disciple of Kyo Kusanagi in SNK’s The King of Fighters series; he copies the Kusanagi style with “unfinished” versions of familiar moves.
  • In-game display: Shingo Yabuki CM (see [Info] in shingo_cm.def).
  • Author (MUGEN): CM (Chinese community handle 村民13号 — “Villager No. 13”). versiondate in the DEF is 02/11/2024.
  • Sprite source (author note): character art credited to Suyazuka Rakutai (素夜塚楽隊 / similar romanization per author readme).
  • Implementation references (author): some hitbox ideas from Ikaruga’s KOF98 Shingo; other reference and edits from JIN’s Kyo Kusanagi; partial code from Mouser’s Shingo; new moves are original to this author.

Storyline (setting)

Shingo is a high-school student who idolizes Kyo Kusanagi and trains to reproduce his techniques—often labeled “未完成” (unfinished) in move names. This build leans into that theme: specials and supers are deliberately “incomplete” variants of Kyo-style motions. The character can use a special intro when the opponent is Kyo Kusanagi or Kyo-98 (see states 190 / 192 in Shingo.cns).

Documentation index

Document Purpose
docs/TRANSLATION.md Move names, UI strings, and comment text: Japanese / Chinese originals with English equivalents.
docs/log.md Author readme, state-number notes, spark indices, usage rules, and contact (preserved from the original ReadMe.txt).

System architecture (fight mode)

DEF and file split

shingo_cm.def loads:

Role File
Commands Shingo.cmd
Main states + init / movement / win / dodge Shingo.cns
Normals, throws, common hit reactions Shingo-N.cns
Specials (motion attacks, command normals) Shingo-S.cns
Supers / MAX / MAX2 Shingo-H.cns
Global helpers (KO flash, bar display, sounds) Shingo-2-3.cns
Animations Shingo.air
Sprites / sounds Shingo.sff, Shingo.snd
Common template common1.cns (from engine / screenpack)

Palette files live under pal/*.act as referenced in the DEF.

Power, meter, and AI flag

  • Power: power is defined in [Data] (see Shingo.cns); supers consume 1000 / 2000 / 3000 power depending on tier (see Shingo.cmd triggers and Shingo-H.cns).
  • Var(50): When non-zero, the command file treats the character as AI-controlled (some dodge / afterimage logic branches on this in Shingo.cns).
  • Var(20): Used with taunt (state 195) gating in Shingo.cmd.

State number map (author layout)

Rough ranges (see docs/log.md for the verbatim author list):

Range Role
170 Time-out loss
180–183 Win poses (random pick)
190–192 Intro; 192 vs Kyo
195 Taunt
200–650 Ground / air normals, 300 = command normal (fake Goufu You)
700–710 Dodge forward / back (recovery variants)
800+ Throws and throw-related states
1000–1505 Specials
3000–3302 Supers; 3300 vs 3302 are alternate versions of the same concept (different hits / presentation; default uses 3300)

Sparks (hit effects)

Per author: sparkno 0–3 for hit sparks, 40–42 for guard sparks (aligned with [Data] sparkno / guard.sparkno in Shingo.cns).

Counters and “counter parties”

  • CD attack: Standing 250 / air 650; 255 is CD Counter when in appropriate guard states and power ≥ 1000 (Shingo.cmd).
  • Guard Cancel blowback-style: Documented in Shingo-N.cns (guard cancel launcher section).
  • Ukemi / recovery: recovery command maps to dodge (700 / 710) and air ukemi (5201) per Shingo.cmd.
  • Partner-specific: Intro 192 when P2 name matches Kyo variants — animation and voice set differ from default intro 191.

Skills ↔ animations

Each special / super is implemented as a [Statedef] block with matching anim = in Shingo.air. Command names in Shingo.cmd must match command = "..." triggers in [Statedef -1]; English names for those strings are listed in docs/TRANSLATION.md, not duplicated here.

Engine

  • Target: MUGEN 1.1 (MugenVersion = 1.1 in DEF).

License

See License at the bottom of this file. Usage terms from the original author are summarized in docs/log.md (non-commercial use; restrictions on certain edits).


License (author intent / Creative Commons–style summary)

This character is distributed for non-commercial use. Commercial use is prohibited. The original author permits liberal non-commercial use with no major “god-tier” style modifications (see docs/log.md for exact author wording). Community norms: credit CM (村民13号) and respect SNK’s intellectual property for King of Fighters and Shingo Yabuki.

To align with share-alike documentation practice, supplementary text in this repository (readme.md, docs/*.md) is offered under CC BY-SA 4.0 where it is original English commentary; SNK and the original MUGEN author’s assets and names remain their respective properties. If you redistribute the character package, keep the author’s docs/log.md and any license files intact.

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