This is a Mugen character based on Shingo Yabuki from SNK’s The King of Fighters series. The packaged definition credits Ramkun and JFCT555; the Korean readme identifies the original base as Shingo by JFCT555, with Ramkun (Anomi Polis) as the editor who applied the “AS” / special-system changes described in the translation notes.
Display name: Shingo Yabuki Ramkun
In the KOF storyline, Shingo is a high-school student who idolizes Kyo Kusanagi and fights with a self-taught imitation of the Kusanagi style—including numbered “Shiki” moves that are intentionally unfinished or error-prone, which is reflected in move names like Aragami Mikansei (“unfinished” Aragami) and in this character’s routes and modes.
| Document | Contents |
|---|---|
| docs/COMMANDS.md | Inputs and Shingo.cmd command names |
| docs/TRANSLATION.md | Original Korean/Japanese/Spanish text and English equivalents |
| docs/log.md | Dated credits and engine notes from the .def |
| Piece | Role |
|---|---|
shingo_as.def |
Entry: author, palettes, cmd, cns, st/stcommon, sprite, anim, sound, extra st1–st5 for mode-specific scripts |
codigo/Shingo.cmd |
Command buffer, human inputs, and [Statedef -1] routing to state numbers |
codigo/Shingo-C.cns |
Core constants, common states, physics, helpers |
codigo/Shingo-Common.cns |
Shared mechanics |
codigo/Shingo-N.cns / Shingo-S.cns / Shingo-H.cns |
Normals, specials, helpers / higher-number states |
EX.cns |
Extended / “mode” routes (e.g. Statedef 21000 family) |
shingo_tag.cns / unotag.cns |
Tag-related glue when used |
archivos/Shingo.air |
Animation and clsn timing vs sprites |
- Activation: A + Y (see
TRANSLATION.mdfor full Korean designer notes). Power stocks are consumed (1 if standalone, 2 if canceled from normals). - Effect: Many specials gain alternate state numbers (often in the
21000+/EX.cnsrange): different cancels, juggle limits, and follow-up routes. Using a super-level move ends the mode. - Critical: Roughly 25% chance on specials for 1.5× damage and extra effects on forced-down situations; hitstun scaling can double (move-dependent).
var(1)tracks whether the last action allows special / super cancels (stand/crouch/air chains and certain hitstop windows).movecontact/movehittransitions switch between normal special statenos (e.g.1000,1100) and mode statenos (e.g.21000,21100) whenvar(23) > 0.- Dodge:
x+awith holdback or holdfwd selects backward or forward roll states (700/710). - Power: Supers check
powerthresholds; in mode, costs sometimes drop (e.g.ifelse(!var(23), 1000, 0)patterns).
- Mugen’s
AILEVEL(1–8 via Options → Difficulty) scales randomChangeStateattempts at high priority inShingo.cmd: guards, rolls, confirms, and combo chains. var(58)is set fromAILEVELto weight those random branches.
archivos/Shingo.airmaps eachanimnumber to frame data and collision boxes. Hit behavior is not “per opponent character” in Mugen; instead, HitDefattr,guardflag,priority, and juggle points in each.cnsstate define how moves interact with standing / crouching / air opponents and helpers.- Counter hits and mode bonuses are implemented with
var(23),movehit, and occasionalenemynear,conditions (e.g. height,statetype,movetype) inShingo.cmdAI blocks and in states.
- Guard / roll: Dodge and
AILEVEL-driven guarding reduce pressure; grab windows (b / y throws) punish passive guard at close range. - Low / overhead: Mixed crouch vs stand guardflags on kicks and command normals force mixed defense.
- Air: Air Shingo Kick and jump attacks (
statetype = A) interact with anti-airs only through HitDef priority and hurtbox timing—checkShingo.airfor active frames.
This character is a fan work derived from SNK’s The King of Fighters intellectual property. The Mugen implementation is distributed under the terms its original authors (JFCT555, Ramkun, and credited contributors) specified.
Where the author permits redistribution, retain credit for JFCT555 and Ramkun, keep this readme and the docs/ notes intact, and do not imply official endorsement by SNK or the King of Fighters brand. If you share edits, clearly state what you changed and link back to the upstream Mugen package.
If a separate license file was bundled by the author (not always present in older Mugen zips), prefer that file over this paragraph when they conflict.
Storyline and trademarks: © SNK CORPORATION. This readme describes a fan-made Mugen character only.