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lukasdiegelmann/README.md

Hi, I'm Lukas 👋

I'm a Mechanical Engineering student with a strong focus on robotics, hardware-near control, and the intersection of mechanics, control theory, and software-based perception.

I enjoy building systems where physical hardware, mathematical models, and clean software abstractions meet — especially in robotics, simulation, and control pipelines.


🔧 Current Focus

  • Robotics & Control

    • ROS2 (Jazzy), Gazebo / gz-sim
    • Joint-level control, trajectory generation, inverse kinematics
    • URDF / Xacro, ros2_control
  • Mechanical & Systems Engineering

    • Rigid-body kinematics and dynamics
    • Actuation, transmissions, physical constraints
    • Hardware-aware system design
  • Software Engineering

    • C++ (hardware-near, performance-critical code)
    • Python (tooling, prototyping, robotics workflows)
    • Clean architecture, reproducibility, documentation

📌 Featured Projects

🦾 ros2_6dof_arm_control

ROS2-based control pipeline for a simulated 6-DoF robotic arm.

Highlights

  • Gazebo simulation with ros2_control
  • Joint trajectory control & state broadcasting
  • URDF/Xacro-based robot description
  • Designed as a foundation for IK, trajectory planning, and higher-level behaviors

Focus: engineering-grade robotics software, not just demos.


🎯 Long-Term Direction

  • Robotics & intelligent physical systems
  • Hardware-near engineering roles in innovative technology companies
  • Long-term interest in founding or contributing to technically deep, product-driven ventures

📍 About Me

  • 📍 Munich, Germany
  • 🎓 B.Sc. Mechanical Engineering (ongoing)
  • 🛠 Strong interest in building things that actually move

If you're interested in robotics, control systems, or engineering-driven software, feel free to explore my repositories or reach out.

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  1. ros2_6dof_arm_control ros2_6dof_arm_control Public

    Hardware-aware control stack for an actuated 6-DoF robotic arm, emphasizing mechanism modeling, joint-level constraints, and ros2_control-based actuator abstraction in simulation.

    C++ 2

  2. monocircuit/design monocircuit/design Public

    The design choices of @monocircuit. Where both static and dynamic graphics live.

  3. monocircuit/utils monocircuit/utils Public

    A repository that contains data structures, algorithms and more.

    TypeScript