Credit goes to Michael Zang for the original Minebot/Aimbow project
I simply added to the project with the help of LegoNinja48 and updated the compatibility to 1.8.9 (amazing wrapper!)
- 1.8.9 Forge Minecraft functionality
- Graphs the trajectory of projectiles, arrows, fishing rods, snowballs, eggs, ender pearls, potions, and fishing rods
- Customizable trajectory colors
- Crosshair fixing (Not really functional?)
- Block distance (works sometimes)
- Hit-face block highlighting (highlights the specific face the projectile will land on)
- Entity hit highlighting (red bounding box on entities in the trajectory path)
- Smart autoaim with target prediction (stationary, physics, path, and vector modes)
- 🔴 Red ghost = Physics mode (target is airborne/jumping)
- 🟢 Green ghost = Path mode (target is on a bridge)
- 🟣 Purple ghost = Vector mode (target sprinting in open field)
- Ghost brightness = prediction confidence
Jtoggles trajectory,Ytoggles autoaim
- Script/Explanation
- Put this on 2x Speed Please!!!
Latest Video
Video
Code/Math Breakdown
VIDEO: CE v1.3 CallenFlyn
- Backward aim finder (recommended by melumi in which you can find where a player is looking and their trajectory)
- could be quite computationally expensive depending on how we run this, but is feasible.
- More customizability
- block highlighting color/style should be configurable
- autoaim FOV and rotation speed should be exposed in config
Edit src/main/java/net/famzangl/minecraft/aimbow/SmartAimConfig.java to tune behavior:
MAX_AIM_ANGLE = 30f— max degrees the bot will snap from your current lookMAX_ROTATION_SPEED = 10f— degrees/tick rotation speed (smoothness)HITBOX_BIAS = 0.25f— how far ahead of a moving target to aim (lag compensation)RENDER_GHOST = true— show/hide the prediction ghostGHOST_ALPHA = 0.3f— ghost transparency
- Path prediction assumes the target keeps moving forward — misses if they stop
- Bridge detection may false-positive on small platforms
- Hitbox bias is constant and doesn't scale with target speed (can overshoot slow targets)
- Only one target can be locked at a time
Smart autoaiming— static aim (stationary targets) and dynamic aim (moving targets, bridge detection) both implementedEnder pearl trajectory— dedicated solver with correct physicsBlock highlighting— now shows only the specific hit face instead of full wireframe box
Suggestions and Fixes are always appreciated, if you find a bug or have a suggestion, open a pull request or open a issue request!