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Pull requests: hytopiagg/hytopia-source
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perf(server): reuse position/rotation arrays in network entity sync
#32
opened Mar 5, 2026 by
RZDESIGN
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3 tasks
perf(client): cache parsed chunk/batch origin coordinates
#31
opened Mar 5, 2026 by
RZDESIGN
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3 tasks
perf(client): render bloom pass at quarter resolution (~16× less fill)
#30
opened Mar 5, 2026 by
RZDESIGN
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4 tasks
perf(server): reuse Entity.tick() event payload to eliminate per-tick allocations
#29
opened Mar 5, 2026 by
RZDESIGN
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3 tasks
perf(client): quick-win settings — discrete GPU, faster quality ramp-up
#28
opened Mar 5, 2026 by
RZDESIGN
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3 tasks
perf(client): reuse chunk mesh geometry instead of dispose/recreate cycle
#27
opened Mar 5, 2026 by
RZDESIGN
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7 tasks
perf(client): skip GPU uploads for unchanged GLTF instance attributes
#26
opened Mar 5, 2026 by
RZDESIGN
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8 tasks
Optimize GLTF instancing and outline rendering hot paths.
#24
opened Mar 5, 2026 by
RZDESIGN
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Optimize chunk visibility with incremental culling updates.
#23
opened Mar 5, 2026 by
RZDESIGN
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Improve adaptive render resolution for high-DPI displays.
#22
opened Mar 5, 2026 by
RZDESIGN
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feat: compressed world maps — 84-98% smaller, ~2.8x faster, zero code changes
#21
opened Mar 5, 2026 by
web3dev1337
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8 tasks done
feat: add procedural map generation example with MapBuilder library
#20
opened Mar 4, 2026 by
cryptochris8
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5 tasks
fix: scale animation playback rate with entity height (fixes SDK #27)
#19
opened Mar 4, 2026 by
cryptochris8
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4 tasks
fix: auto-detach parented entities on applyImpulse (fixes SDK #32)
#18
opened Mar 4, 2026 by
cryptochris8
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4 tasks
fix: prevent model URI corruption from .optimized directory scanning
#17
opened Mar 4, 2026 by
cryptochris8
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3 tasks
security: harden input validation and add rate limiting
#16
opened Mar 4, 2026 by
cryptochris8
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5 tasks
docs: add SECURITY.md, CONTRIBUTING.md, and Dependabot config
#15
opened Mar 4, 2026 by
cryptochris8
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3 tasks
chore(client): update all dependencies and resolve compatibility changes
#13
opened Mar 4, 2026 by
RZDESIGN
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client(camera): smooth fixed-camera world-space follow and eliminate jitter
#10
opened Mar 3, 2026 by
RZDESIGN
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Improve movement/camera smoothness with deterministic prediction, ack-aware replay, and tick-aligned input application
#9
opened Mar 3, 2026 by
RZDESIGN
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fix(client): correctly handle coordinate SceneUI attachment
#8
opened Mar 3, 2026 by
AnrokX
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ProTip!
What’s not been updated in a month: updated:<2026-02-27.