Pixel-shaped launch surfaces for browser-native games, front-end craft, and pragmatic tooling.
I build things that open fast, look deliberate, and stay readable when you inspect the source: playable browser experiences, interactive product surfaces, and workflow tools that reduce friction.
Launchpad · Signature Wall · Why It Lands · Current Direction
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Browser-first work that makes sense at first glance and still feels clean under inspection. The shared rule is simple: fast entry, strong silhouette, and source that invites reuse.
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If a repository is worth opening, it should already feel intentional before the first scroll.
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Each card is wired to a repo I expect people to open immediately, not just skim and leave.
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Open it and it runs. Most surfaces pay off quickly instead of asking for setup, context, or patience. |
Packaging is part of the work. The README, About, hero art, Pages site, and repo descriptions all tell the same story. |
Readable under the hood. The code stays simple enough to study, remix, and actually reuse. |
- turning GitHub surfaces into product launches instead of plain repo pages
- shipping browser-native experiences with stronger replay and stronger packaging
- keeping the source clean while the presentation gets more memorable
- building things people want to click before they want to audit
- Main live experience: hrniux.github.io/demoCodex
- Main source repo: github.com/hrniux/demoCodex
- Codex workflow extensions: github.com/hrniux/codex-skills