Turn a single OpenCode session into a full game development studio.
48 agents. 37 skills. Native OpenCode commands, plugins, and workflows.
Building a game solo with AI is powerful, but an unstructured coding session still invites rushed decisions, undocumented systems, missing QA, and inconsistent architecture. OpenCode Game Studios gives your repo a studio-shaped operating model: specialized agents, reusable skills, native slash commands, OpenCode permissions, and plugins that reinforce process without taking control away from you.
The result is still user-driven development. You make the calls. The repo provides structured collaboration, documentation standards, and specialist workflows from concept through launch.
| Category | Count | Description |
|---|---|---|
| Agents | 48 | Native OpenCode subagents across design, programming, art, audio, narrative, QA, and production |
| Skills | 37 | Reusable SKILL.md workflows for brainstorming, reviews, planning, release, and team orchestration |
| Commands | 37 | Native OpenCode slash commands in .opencode/commands/ that load the matching skills |
| Plugins | 4 | OpenCode-native automation for guardrails, session context, compaction, and asset validation |
| Path Rules | 11 | Ported rule files under .opencode/instructions/path-rules/ for lazy loading by agents |
| Templates | 29 | Project templates in docs/project/templates/ for GDDs, ADRs, sprint plans, reports, and more |
AGENTS.md # Root project instructions for OpenCode
opencode.json # Native OpenCode config, permissions, and instructions
.opencode/
agents/ # 48 native subagents
skills/ # 37 reusable skills
commands/ # Slash command wrappers for the skills
plugins/ # OpenCode plugins replacing Claude hooks
instructions/ # Path-rule docs and workflow conventions
docs/project/ # Project reference docs and templates
- Clone the repository:
git clone <repo-url> my-game cd my-game
- Start OpenCode:
opencode
- Run the onboarding command:
/start - Follow with whichever native workflow fits your stage:
/brainstorm/setup-engine godot 4.6/project-stage-detect/sprint-plan new
| Need | OpenCode-native location |
|---|---|
| Project rules | AGENTS.md |
| Project config | opencode.json |
| Custom agents | .opencode/agents/ |
| Skills | .opencode/skills/ |
| Slash commands | .opencode/commands/ |
| Plugins/hooks replacement | .opencode/plugins/ |
| Shared docs/templates | docs/project/ |
Reviews & Analysis
/design-review /code-review /balance-check /asset-audit /scope-check /perf-profile /tech-debt
Production
/sprint-plan /milestone-review /estimate /retrospective /bug-report
Project Management
/start /project-stage-detect /reverse-document /gate-check /map-systems /design-system
Release
/release-checklist /launch-checklist /changelog /patch-notes /hotfix
Creative
/brainstorm /playtest-report /prototype /onboard /localize
Team Orchestration
/team-combat /team-narrative /team-ui /team-release /team-polish /team-audio /team-level
docs/WORKFLOW-GUIDE.mdfor the end-to-end project flowdocs/COLLABORATIVE-DESIGN-PRINCIPLE.mdfor the user-driven collaboration modeldocs/project/quick-start.mdfor the native reference setdocs/project/agent-roster.mdfor the full agent tabledocs/project/skills-reference.mdfor all skills/commands
MIT License. See LICENSE for details.