Directory of all P+Ex I've made. Codes have been tested on the latest P+EX release. Proper credits are attributed to people who helped and/or worked on these.
For characters with separated Motion and Ect files, use this to give them unique animations.
For the CSS, makes CSS names act like how adding cosmetics like CSPs do.
- Normal version has 10 max
- 50CC version (CostumeNames50CC.asm) has 50
Extension of a Kapedani code, adds Hidden Alt, AltR and AltZ compatibility.
For large builds. Replaces that ID of which the game loads a model. Good for large builds.
Makes the game count Spy Costumes like regular ones (FitSpy00, FitSpy01, ect).
Load Team Battle specific costumes. To be used for outlines.
Changes the character name on the result screen.
