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P3PrecacheIncrease

As the name suggests, this project increases the precaching limits within Postal III's engine. Whose values are based on Source Engine 2007, as can be found within it's leaked engine code. This code is meant to be put alongside a .VDF file in addons folder, or injected with slight modifications using LoadLibrary in a custom P3.exe or client.dll.

Values are increased to:

  • Generic stays the same at 512
  • Decals stay the same at 512
  • Models from 1024 to 4096
  • Sounds from 8192 to 16384

Code works by hooking into CGameServer and CClientState Get/Set and Precache functions to point towards the new precache arrays, and by memory patching the previous values to new ones during server StringTable initialization.

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Increases the precaching numbers up to SDK 2013 code.

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