As the name suggests, this project increases the precaching limits within Postal III's engine. Whose values are based on Source Engine 2007, as can be found within it's leaked engine code.
This code is meant to be put alongside a .VDF file in addons folder, or injected with slight modifications using LoadLibrary in a custom P3.exe or client.dll.
Values are increased to:
- Generic stays the same at
512 - Decals stay the same at
512 - Models from
1024to4096 - Sounds from
8192to16384
Code works by hooking into CGameServer and CClientState Get/Set and Precache functions to point towards the new precache arrays, and by memory patching the previous values to new ones during server StringTable initialization.