I build systems that remember.
Effortless Labs · Hyperbola · LocusGraph — writing on agentic design and crypto.
Most technology has the memory of a goldfish. Close the tab, kill the process. It greets you like a stranger. Your inbox forgets what you've ignored. Your "smart" systems forget the last time they broke you.
We treated that like a scaling problem. A "we'll fix it in v3" problem.
I've spent a decade in places where forgetting isn't cute. It's catastrophic. Seven years in crypto (Bitfinex, Tether, Ankr, Biconomy). There, design isn't polish. It's what keeps the thing from tearing itself apart. You start to see behaviour as the real surface area. What the system does the hundredth time, not the first. Behaviour without memory is chaos with a glossy UI.
Today we've filled the world with "intelligent" systems that forget you between breaths. Same input, different mood. We call it "non-determinism." To the user it just feels like: this thing doesn't remember me.
Memory is not a feature. It's a spine. Spines don't live in "recently used" lists or Post-its on a fridge. They live in how a system stores what it believes, updates when it's wrong, and refuses to repeat the same mistake. That's architecture.
I'm a designer and systems-builder at Effortless Labs. We attack complexity at the root: take brutal systems and bury their complexity so deep that on the surface they feel stupidly simple. That's where Hyperbola (how you touch the system) and LocusGraph (how the system remembers) live.
LocusGraph is a cognitive state layer for agents. Conclusions carry forward. Bad calls get contradicted once. Same inputs, same decisions. You stop treating your agent like a brilliant intern who hit their head every morning. You treat it like a colleague who remembers what the team decided last week.
Expectation meets memory. One of them has amnesia.
My canvas isn't just the screen. It's the behaviour surface: where human expectation and machine memory collide. We can't paper over that with nicer gradients. We have to move memory from "nice add-on" to "first brick we lay."
Build systems that remember, behave, and get out of your way.
That's the work.