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Realistic Harvesting — Farming Simulator 25

Version FS25 Multiplayer License Roadmap Discord

Your combine now behaves like a real machine. Push it too hard — and you'll pay the price.


📥 Download

kingmod.net by exekx

Please do not re-upload or redistribute without permission.


What Does This Mod Do?

In vanilla FS25, you can drive at full speed through any crop density with no consequences. Realistic Harvesting changes that.

Your combine now has a real engine load that responds to:

  • Crop density and type (30+ crops with unique difficulty coefficients)
  • Header width and engine horsepower
  • Terrain slope
  • Calibration settings (fan, rotor, sieves, feeder — unique per crop)
  • Pickup Header / Swathing (detected automatically, 0.75x load multiplier)
  • Machine type (grain combines, forage harvesters, root harvesters, cotton pickers)

Drive too fast → engine overloads → you lose grain. Simple.

Gameplay Action


Quick Start — Your First 5 Minutes

You don't need to do anything special to start. The mod works automatically.

  1. Enter your combine and start harvesting normally.
  2. A HUD panel appears on screen with live data.
  3. Watch the Engine Load bar — keep it below 100%.
  4. If Load goes over 95%, crop losses begin. Slow down.
  5. The mod will automatically suggest a safe speed.

That's it for the basics. Everything else is optional depth.


The HUD — Reading Your Data

The HUD appears automatically when you enter a combine. Right-click to enable cursor and drag it anywhere on screen.

HUD Metric HUD Imperial HUD Bushels

Indicator What It Means
Engine Load % How hard your combine is working. Stay below 95%.
T/h or L/h Tons (or liters) per hour — your harvesting productivity.
Yield Live t/ha or bu/ac. Fluctuates naturally with field density.
Speed / Rec. Your speed vs. the recommended safe speed.
Loss LOW / MED / HIGH — how much grain you're losing right now.

Color code: Green = good, Yellow = caution, Red = losing grain.

Each metric can be individually shown or hidden. Switch between Metric (t/ha, km/h), Imperial (bu/ac, mph), and Bushel display units in ESC → Settings → Realistic Harvesting. HUD position is saved per-player.


Crop Loss — How It Works

Losses happen from two independent sources:

1. Overloading (Speed)

  • Engine Load > 95% → losses begin
  • The faster you push past the limit, the more grain you lose
  • Slow down, use a narrower header, or choose a more powerful combine

High Crop Loss - Combine High losses — combine going too fast

Low Crop Loss - Combine Optimal speed — minimal losses

2. Poor Calibration (Settings)

If your combine's settings are incorrect for the current crop, you'll incur a calibration penalty on top of speed losses.

Each machine type now has unique controls — different parameters appear depending on whether you're driving a grain combine, forage harvester, root harvester, or cotton picker.

Preview Loss in the Calibration Menu shows the estimated penalty from your current settings — even when you're not harvesting!

Calibration Physics — Two Distinct Mechanics

1. Efficiency (Speed) — Rotor & Feeder House These components pull crop into the machine and thresh it. Poor configuration makes the engine struggle, cruise control forces slower driving. Perfect settings grant up to a +5.0% Speed Bonus.

2. Crop Loss (Wasted Grain) — Fan & Sieves These components separate grain from chaff. If the fan is too strong or sieves are badly adjusted, clean grain gets blown out the back. Perfect settings ensure 0% Added Crop Loss.

Overload Shield: Perfect Efficiency settings also grant a protective shield that absorbs minor crop density spikes — preventing accidental crop losses when you're driving near the limit.


Difficulty Settings

Open: ESC → Settings → Realistic Harvesting

Settings Menu

Engine Power

Mode Capacity Description
Arcade 200% Very forgiving — almost impossible to overload
Normal 120% Slight boost — default for casual play
Realistic 100% Real machine specs — requires skill

Crop Loss Severity

Mode Penalty Description
Arcade 50% Half the standard penalty
Normal 100% Standard
Realistic 200% Very strict — even minor overload = heavy losses

Additional Toggles

Setting Description
Speed Limiter (ON/OFF) Automatically reduces speed when engine load is too high
Crop Loss System (ON/OFF) Enables or disables grain loss simulation entirely
Independent Launch Allows starting thresher without lowering the header first

Multiplayer: Server settings (difficulty, speed limit, crop loss) are shared for all players and can only be changed by the admin. Client settings (HUD, units, position) are personal per-player. All settings persist across save games.


RHM Electronics — Upgrade Packages

When buying or modifying a combine, you can choose an RHM Electronics tier in the shop configuration menu:

Tier Name Price Features
1 Standard Free Basic engine load and speed limiting
2 Sensor Kit $3,500 Unlocks live Yield (t/ha) and Productivity (t/h) readouts on HUD
3 Yield & Loss Monitor $8,500 Full real-time Crop Loss indicator + color-coded warnings
4 Opti-Harvest AI $15,000 Autonomous calibration system — auto-detects crop and sets optimal parameters for 0% loss

Tier 4 is the ultimate upgrade: plug-and-play zero-loss harvesting. Let the AI handle calibration while you focus on driving.


Combine Calibration (Advanced)

Press Right Shift + K while in a combine to open the Calibration Menu.

GUI Accurate Settings Well-calibrated — low loss, high efficiency

GUI Inaccurate Settings Poorly calibrated — high loss penalty

AUTO vs MANUAL

AUTO MANUAL
How it works Sets near-optimal values automatically You adjust everything yourself
Accuracy Good starting point, intentionally imperfect Can be perfect — if you know what you're doing
Loss penalty Small (AUTO isn't perfect) Zero or better — if tuned correctly

AUTO is convenient. MANUAL rewards the skilled operator with up to +2.5% efficiency bonus.


Supported Machine Types

🌾 Grain Combines — 5 Parameters

(Fan Speed · Rotor Speed · Upper Sieve · Lower Sieve · Concave Clearance)

Organized into sections:

  • SEPARATION (Rotor, Concave) — affects throughput efficiency
  • CLEANING (Fan, Upper Sieve, Lower Sieve) — affects grain loss
  • PERFORMANCE (Concave Clearance) — affects overall speed
Crop Fan Speed (RPM) Rotor Speed (RPM) Upper Sieve (mm) Lower Sieve (mm) Concave Clearance (mm)
Wheat / Barley 940–1070 870–970 15–18 10–13 4–8
Oat 940–1070 820–930 18–21 12–15 5–9
Corn (Maize) 1070–1180 470–560 21–24 15–18 25–35
Soybean / Pea / Legumes 910–1040 640–750 15–18 10–13 15–21
Canola (Rapeseed) 880–980 600–700 14–16 9–11 18–22
Sunflower 870–990 440–530 19–23 14–17 25–35
Rice 960–1080 910–1020 19–23 16–19 4–8
Sorghum 940–1070 720–830 15–18 11–14 4–8
Lentil 960–1080 520–610 18–21 12–15 15–21
Chickpea 1080–1230 520–610 21–24 14–16 15–21

🌿 Forage Harvesters — 3 Parameters

(Blower Speed · Chopping Drum · Feed Rolls)

Crop Blower Speed (RPM) Chopping Drum (RPM) Feed Rolls (RPM)
Grass / Dry Grass 1150–1290 1110–1150 380–460
Corn Silage (CHAFF) 1220–1360 1140–1180 440–520

🥔 Root & Vegetable Harvesters — 3 Parameters

(Fan Speed · Cleaning Rollers · Elevator Web)

Crop Fan Speed (optimal) Cleaning Rollers (optimal) Elevator Web (optimal) Notes
Potato 610 RPM 200 RPM 310 RPM Gentle roller to prevent bruises
Sugarbeet 640 RPM 240 RPM 300 RPM Harder than potato, faster cleaning
Beetroot 630 RPM 220 RPM 300 RPM Between potato and sugarbeet
Onion 850 RPM ⬆️ 210 RPM 270 RPM Strong airflow to separate skins/leaves
Carrot / Parsnip 580 RPM 190 RPM 330 RPM ⬆️ Very gentle, fast feeder to lift weight
Spinach 520 RPM ⬇️ 160 RPM ⬇️ 280 RPM Minimal air — leaves fly and tear easily
Green Bean 670 RPM 200 RPM 290 RPM Moderate; pods crack easily

Tolerance zone: ±5–8% from the optimal value shown above.


🪡 Cotton Pickers — 3 Parameters

(Fan Speed · Picker Speed · Feeder Speed)

Parameter Optimal Zero Loss Zone
Fan Speed (RPM) 3250 3100–3400
Picker Speed (RPM) 210 200–220
Feeder House (RPM) 190 170–210

Engine Load Physics

Engine load is calculated based on engine horsepower and crop difficulty:

Machine Type Base Coefficient Example
Grain Combines 0.035 kg/s per HP 500 HP → 17.5 kg/s base throughput
Forage Harvesters 0.051 kg/s per HP 950 HP → ~400 t/hr corn silage
Root/Vegetable Harvesters 0.060–0.080 kg/s per HP Higher capacity for heavy root crops
Cotton Pickers 0.015 kg/s per HP Lower capacity — cotton is light

Each crop has a unique difficulty coefficient (e.g., Wheat = 0.814, Cotton = 4.782, Spinach = 2.880) that modifies how much load the crop puts on the engine. Heavier/denser crops fill the machine faster.

NEXAT modular harvesters are fully supported — the mod searches the vehicle hierarchy to find the correct engine power.


Frequently Asked Questions

Q: My combine is slowing down by itself. Is that normal? Yes. The mod automatically limits speed when engine load is too high. This prevents grain loss. You can override it by pressing accelerator harder, but losses will increase.

Q: I just installed the mod and my settings are all at 50%. Is that bad? That's normal — the mod starts at 50% by default until it detects which crop you're harvesting. Once you start harvesting, AUTO mode automatically adjusts settings to near-optimal values for that crop. It's not always perfect though, so there may still be small losses. For zero loss, tune manually using the reference table above.

Q: Does AUTO mode fully optimize for me? No. AUTO is intentionally imperfect. A skilled manual operator can outperform AUTO.

Q: I lost a lot of grain. How do I prevent it? Two main causes: (1) driving too fast — watch the Load bar, (2) wrong calibration — open RShift+K and check your settings for the current crop.

Q: Does this work in Multiplayer? Yes. Speed limiting syncs across all players. Each player has their own HUD settings. Server-side settings (difficulty, crop loss) are managed by the admin.

Q: What are RHM Packages? These are electronic upgrade tiers you select when buying/modifying a combine. They unlock additional HUD metrics and features, from basic monitoring to full AI-assisted zero-loss harvesting.

Q: How do I open the Calibration Menu? Press Right Shift + K while seated in a combine.


Installation

  1. Download from kingmod.net
  2. Place FS25_RealisticHarvesting.zip into your mods folder
    • Usually: Documents/My Games/FarmingSimulator2025/mods/
  3. Activate in the in-game Modhub

Credits & Support

Created by: exekx

Made with ❤️ for the FS25 Community