These are components for creating roads using Unity's Splines.
The basic functionality is the same as the default SplineInstantiate, but it has been improved to allow selection of the Spline index, start, and end. Using this, you can plant trees on only part of a path or remove fences midway along a path.
- Allows specification of the Spline index, start, and end points.
- The tilt of objects can be restricted.
- When an object is clicked, the parent object is selected.
- Simplified implementation by removing definitions of certain Spaces.
https://github.com/eviltwo/SplineRoads.git?path=SplineRoads/Assets/SplineRoads
As a solo developer, your financial support would be greatly appreciated and helps me continue working on this project.
