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mothsache: Don't make player fall when defeated#2001

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wjt/mothsache-don-t-make-player-fall-when-defeated
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mothsache: Don't make player fall when defeated#2001
wjt wants to merge 1 commit intomainfrom
wjt/mothsache-don-t-make-player-fall-when-defeated

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@wjt wjt commented Feb 27, 2026

mothsache: Don't make player fall when defeated

Passing true to defeat() causes the player sprite to be scaled
gradually towards 0 during the unravel animation. This is meant to be
used when the player falls into the void. It didn't look right here.

Passing `true` to `defeat()` causes the player sprite to be scaled
gradually towards 0 during the unravel animation. This is meant to be
used when the player falls into the void. It didn't look right here.
@wjt wjt requested a review from a team as a code owner February 27, 2026 15:51
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Play this branch at https://play.threadbare.game/branches/endlessm/wjt/mothsache-don-t-make-player-fall-when-defeated.

(This launches the game from the start, not directly at the change(s) in this pull request.)

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