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- Add `MeyerSequence`, `MeyerNode`, and `TechniqueType` structs to `src/resources.rs`. - Define the 4 concentric 4-strike sequences based on historical data in `src/constants.rs`. - Introduce `TrainingWorkflow` enum to toggle between `Circular` and `MeyerSquare` modes. - Implement UI toggle in `src/ui/settings.rs` and `workflow_toggle_system` in `src/ui/systems.rs`. - Refactor target rendering to hide circular targets when Meyer's Square mode is active. - Render the Meyer's Square geometric grid and "Ghost of Meyer" visual signatures (Cut, Thrust, Parry) using Bevy gizmos in `src/ui/systems.rs`. - Implement sequence logic to cycle through nodes and sequences based on rhythm duration in `src/logic.rs`. - Add unit tests for Meyer sequence logic in `src/logic_test.rs`. Co-authored-by: dynamikdev <717692+dynamikdev@users.noreply.github.com>
- Update `render_meyer_square` in `src/ui/systems.rs` to ensure Cut and Thrust visual lines span to the edges of the outermost bounding square, regardless of the active node's concentric ring (calculated using coordinate signum). - Update the Parry (Shield) block to fill the entire quadrant of the bounding square instead of just a small box at the exact node coordinate. Co-authored-by: dynamikdev <717692+dynamikdev@users.noreply.github.com>
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Implement a second training workflow based on the 16th-century Meyer's Square diagram. This workflow replaces the circular 8-point system with a four-quadrant concentric grid. The interaction is visual-only, featuring a "Ghost of Meyer" guide that indicates the path and technique (cut, thrust, parry) the user should execute. Users can switch between the Circular and Meyer's Square workflows via a toggle in the settings panel.
PR created automatically by Jules for task 8719865916247423350 started by @dynamikdev