A quicker, easier version of Micropolis (Sim-City) which adds some Factorio-like resource gathering. Our goal is to make a (cool) game which we can then introduce as an AI-playground for different kinds of agents.
Author: Caleb Scott
To install this project (I'd recommend having a python virtual environment first):
pip install -r requirements.txtThen, to run:
python miniopolis.pyThis project uses:
- Python Arcade as the game engine (instead of PyGame)
- Tiled for tilemapping
- Aseprite for tiles/textures.