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cpu-skinning
cpu-skinning PublicImplementation of CPU-based skeletal mesh skinning as part of a technical optimization assessment
C++
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DX12 2D Instanced Renderer
DX12 2D Instanced Renderer 1//2// This is simple and minimal implementaton of 2D instanced renderer using dx12 in C99.3// only 3rd party dependency is Hand made Math: https://github.com/HandmadeMath/HandmadeMath4//5// to build simply run: cl code\dx12_renderer.c /link /out:out.exe -
dk_console
dk_console PublicDK Console is a super simple drop in dev console for your raylib game/engine.
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