Releases: djsmithdev/combatmode
Releases · djsmithdev/combatmode
3.0.18
3.0.18 CHANGELOG
- Trying out INTERACTMOUSEOVER instead of INTERACTTARGET for more precise interaction with NPCs. I'll be watching for feedback on this. If it's not good, I'll revert it to what we had before.
- Fixed an issue where Click-Casting wouldn't work on Possess bars, as it was not properly updating action bindings.
3.0.17
3.0.17 CHANGELOG
- Healing Radial now respects the user's mouse button binding settings. The radial previously hard-coded action bar slots 1-8 for each button+modifier combo. Now it reads the user's configured bindings dynamically, so changing Left Click to ACTIONBUTTON7 (for example) correctly casts from slot 7 on the radial. Non-ACTIONBUTTON bindings fall back to targeting the party member on the slice.
- Deferring UI state changes to avoid taint during protected mouselook initialization.
- Added housing and shop frames to auto cursor unlock.
- Fixed issue where opening the House Editor wouldn't automatically disable Mouselook.
3.0.16
3.0.16 CHANGELOG
- Added new "Target Lock Selected Target Not The Crosshair" option under Reticle Targeting. When enabled, Target Lock will lock onto your currently selected target rather than the unit under your crosshair. Disabled by default.
3.0.15
3.0.15 CHANGELOG
- Fixed issue with macro bindings not updating when the user modified keybinds.
- Fixed issue where macros placed on non-click-casting buttons of the main action bar would fail to activate when pressed.
3.0.14
3.0.14 CHANGELOG
- Fixed an issue where opening the Healing Radial while Skyriding could cause a macro slotted to the click-casting slots on the main bar to become unusable after dismounting.
3.0.13
3.0.13 CHANGELOG
- Fixed an issue with Housing Edit Mode R key breaking due to unintentional targeting macro wrapping.
- Fixed an issue where the crosshair would still appear after leaving combat if you had Show Crosshair disabled.
- Fixed an issue where, if you pressed Target Lock multiple times in a row, the crosshair lock-in animation would continuously reduce its opacity until it became invisible.
3.0.12
3.0.12 CHANGELOG
- Added a new unified Target Lock keybind under the Mouse Look section. Tap to Target Lock (Focus) your current target. Tap again to unlock it. While Target Lock is active, Reticle Targeting will be stopped from swapping off your current target. Control of which type of unit can be locked is determined by the Reticle Targeting settings.
3.0.11
3.0.11 CHANGELOG
Updated Focus Target Priority Logic (Reticle Targeting)
New Behavior
- Added Focus Target priority handling to the targeting macro injection from Reticle Targeting.
- When a Focus Target is set, the Crosshair will not swap to other targets automatically.
- The Crosshair remains locked until the Focus Target is cleared.
Updated Default Click-Casting Bindings
- Alt + Left Click → Set Focus Target
- Alt + Right Click → Clear Focus Target
How It Works
- Press Alt + Left Click on a target to set it as your Focus Target.
- The Crosshair enters a locked state, providing visual feedback that target swapping is disabled.
- While locked, Reticle Targeting will not override your selected target.
- Press Alt + Right Click to clear the Focus Target and restore normal target swapping.
3.0.10 CHANGELOG
- Fixed issue preventing Press & Hold Casting from working due to Reticle Targeting still running the targeting macro injection on action buttons when disabled.
- Fixed issue where the two spell list whitelist/blacklist inputs from Reticle Targeting would still be taken into account when Reticle Targeting was off. Now, if Reticle Targeting is off, so will those two inputs.
- Increased the negative range of the Crosshair Vertical Position slider from 0 to -200.
3.0.9
3.0.9 CHANGELOG
- Added a blacklist input field to allow exclusion of spells from Reticle Targeting. Any spells that you put in this field will NOT cause the crosshair to select a unit.
3.0.8 CHANGELOG
- Skyriding actions no longer cause the Reticle to select targets.
- Healing Radial frame is only created if enabled. Now the Enable Healing Radial option forces a UI Reload upon change.
- Adjusted action bar type handling logic to better deal with Vehicle, Override, Posses, Shapeshift, and Extra Action bars.
3.0.7
3.0.7 CHANGELOG
- Updated title assets to the new Midnight version.