I design and build deterministic systems that operate under real-world constraints — from high-volume data pipelines to game AI, simulations, and tooling.
I specialize in turning complex, constraint-heavy problems into maintainable, observable systems.
- Backend-heavy application logic and data pipelines
- Performance-critical SQL and data modeling
- Simulation, automation, and AI decision systems
- Developer tooling and visualization for debugging complex behavior
My professional work involves real world large-scale operational systems. Public repositories focus on tooling, simulations, and exploratory systems.
C# · SQL · Python · Lua · Bash
SQL Server · PostgreSQL · MySQL · Oracle · SQLite
High-volume stored procedures · query optimization · schema design
Unity · ECS concepts · Harmony · BepInEx
AI navigation · behavior systems · procedural logic
HTML · CSS · Canvas · WebGL · Shaders
Linux · Azure · Git · GitLab · CI/CD
Developer tooling · automation · scripting



