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derekShaheen/README.md

Systems-focused senior software engineer

I design and build deterministic systems that operate under real-world constraints — from high-volume data pipelines to game AI, simulations, and tooling.

🧠 What I Work On

I specialize in turning complex, constraint-heavy problems into maintainable, observable systems.

  • Backend-heavy application logic and data pipelines
  • Performance-critical SQL and data modeling
  • Simulation, automation, and AI decision systems
  • Developer tooling and visualization for debugging complex behavior

My professional work involves real world large-scale operational systems. Public repositories focus on tooling, simulations, and exploratory systems.

🛠️ Tools & Technologies

Languages & Runtimes

C# · SQL · Python · Lua · Bash

Data & Backend

SQL Server · PostgreSQL · MySQL · Oracle · SQLite
High-volume stored procedures · query optimization · schema design

Game & Simulation

Unity · ECS concepts · Harmony · BepInEx
AI navigation · behavior systems · procedural logic

Visualization & Web

HTML · CSS · Canvas · WebGL · Shaders

Infrastructure & Tooling

Linux · Azure · Git · GitLab · CI/CD
Developer tooling · automation · scripting

Pinned Loading

  1. SkToolbox SkToolbox Public

    This toolbox is used for designing overlay menus in Unity Games. Typically used for creating a custom menu for use with existing projects. Includes loader module.

    C# 14 5

  2. WickerREST WickerREST Public

    REST Server for Mono and IL2CPP Unity Games for use with Melon Loader

    C# 3

  3. evosim.github.io evosim.github.io Public

    Basic evolution simulator with predator / prey utilizing neural network brains.

    HTML

  4. direct-drop-p2p direct-drop-p2p Public

    Peer to peer file transfer platform

    JavaScript