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Unidirectional CUDA accelererated progressive path tracer
Highly parallel BVH construction with CUDA based on "Maximizing parallelism in the construction of BVHs, octrees, and k-d trees" by Karras, T., 2012, June.
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Relevant Sources
Pharr, M., Jakob, W. and Humphreys, G., 2016. Physically based rendering: From theory to implementation. Morgan Kaufmann.
Möller, T. and Trumbore, B., 2005, July. Fast, minimum storage ray/triangle intersection. In ACM SIGGRAPH 2005 Courses (p. 7). ACM.
Karras, T., 2012, June. Maximizing parallelism in the construction of BVHs, octrees, and k-d trees. In Proceedings of the Fourth ACM SIGGRAPH/Eurographics conference on High-Performance Graphics (pp. 33-37). Eurographics Association.
Karras, T. and Aila, T., 2013, July. Fast parallel construction of high-quality bounding volume hierarchies. In Proceedings of the 5th High-Performance Graphics Conference (pp. 89-99). ACM.
Aila, T. and Laine, S., 2009, August. Understanding the efficiency of ray traversal on GPUs. In Proceedings of the conference on high performance graphics 2009 (pp. 145-149). ACM.