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leMaik
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Oct 27, 2024
| hit = waterPlaneIntersection(scene, ray) || hit; | ||
| } | ||
| if (scene.isGroundPlaneEnabled()) { | ||
| hit |= groundPlaneIntersection(scene, ray); |
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This won't call the groundPlaneIntersection method if hit is already true, eg. if the water plane was hit before. If this gets fixed, we could have ocean grounds for water world mode. 🤩
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I think it should, |= uses the bitwise or operator so it can't get short circuited.
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This adds an infinite ground plane similar to the water plane.

Currently the texture is set to stone and isn't configurable. Currently the controls are in the
Watertab so suggestions for a better place are welcome.