- Title: NoWayButDown
- Start with C++ Rogue-like tutorial, Part 9 by jice
- Only down passageway, tunnel collapses behind the player after traversing
- Only need to keep current map in memory
- Map creation should be fast
- Modify map generation to be more cave-like
- Add scent/goal tracking for creature AI
- Try several AI ideas
- Player stats display in GUI
- HP, HPMAX, ATK, DEF
- Inventory list is scrollable (not sorted or aggregated)
- Can use, wield or drop items
- Inventory limit: 12
ccapo/nowaybutdown
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