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hephaestus

Cross platform general purpose GPU engine primarily designed for graphics applications

Usage

#include <hephaestus>

class MyApplication : public hep::Application {
 public:
  MyApplication(hep::ApplicationConfig config) : hep::Application(config) {}
};

int main() {
  hep::ApplicationConfig config {
    .width = 600,
    .height = 400,
    .name = "My Application"
  };

  hep::Hephaestus heph(std::make_unique<MyApplication>(config));
  heph.launch();

  return 0;
}

Getting Started

COMING SOON

Developing on the engine

Dependencies

Build instructions

cmake -S . -B build -DCMAKE_BUILD_TYPE=Debug
cd build
make -j

Long term goals

  • Buffered event system (oppesed to current blocking event system)
  • Full ECS implementation

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