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Remove Interaction from examples/*
#23285
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5f9b03d
Squashed commit of the following:
micttyoid 4e6879c
Include `InputDispatchPlugin` in `DefaultPlugins`
micttyoid ab49ae9
Include `UiWidgetsButtonPlugin` in `DefaultPlugins`
micttyoid 84daf34
bevy_ui_widgets enables `InputDispatchPlugin` in `DefaultPlugins`
micttyoid eed3fa0
Remove `Hovered` from examples/mobile/src/lib.rs
micttyoid 8acd6f5
Let `FeathersPlugin` load `InputDispatchPlugin`
micttyoid f544510
Drop a comment where we add `Hovered` in examples
micttyoid d086b8f
Remove a redundant observer from examples/games/game_menu.rs
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I noticed that some of these examples have these
update_*systems to after thehandle_*systems in a.chain()since the handle_ systems seem to be the ones that actually changeAppStatus.Should these
update_*always be set up to run.aftereveryhandle*system in that case? It doesn’t seem to be applied uniformly across all the examples if it’s an intentional change. I would think they have to be so thatupdate_radio_buttonsruns only afterAppStatuswas potentially changed but I’m not an ECS scheduling expert