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Particle-based Physics Engine

Is about a particle-based physics engine which is created with the help of Ian Millingtons Book "Game Physics Engine Development".

How to use

TODO

Requirements

  • Visual Studio 2017
    • Nuget Download
  • DirectX 11 supported Hardware

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Is about a particle-based physics engine which is created with the help of Ian Millingtons Book "Game Physics Engine Development". Purpose was to learn the principles of a particle-based physics engine.

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