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Is about a particle-based physics engine which is created with the help of Ian Millingtons Book "Game Physics Engine Development".
How to use
TODO
Requirements
Visual Studio 2017
Nuget Download
DirectX 11 supported Hardware
About
Is about a particle-based physics engine which is created with the help of Ian Millingtons Book "Game Physics Engine Development". Purpose was to learn the principles of a particle-based physics engine.