🎨 Palette: Improve countdown feedback and high-score visibility#116
🎨 Palette: Improve countdown feedback and high-score visibility#116aidasofialily-cmd wants to merge 1 commit intomainfrom
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- Colorized countdown numbers with CLR_CTRL (Yellow) and the "GO!" prompt with CLR_NORM (Green) for better engagement. - Added live high-score tracking to the gameplay UI (Score: X | High: Y) to provide real-time goal awareness. - Refactored achievement logic to show "NEW BEST!" and congratulations for first-time players by removing the initialHighscore > 0 requirement. - Updated .Jules/palette.md with learnings on inclusive feedback and real-time targets. Co-authored-by: aidasofialily-cmd <247843425+aidasofialily-cmd@users.noreply.github.com>
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I've implemented several micro-UX improvements to the SPEED CLICKER game to make it more engaging and rewarding, especially for new players.
Key improvements:
These changes were implemented in
src/main.cppand verified using non-interactive terminal tests. Accessibility and core UX (like cursor hiding) were preserved.PR created automatically by Jules for task 10165045485918488442 started by @aidasofialily-cmd