🎨 Palette: Add live high-score feedback and inclusive achievement logic#112
🎨 Palette: Add live high-score feedback and inclusive achievement logic#112aidasofialily-cmd wants to merge 1 commit intomainfrom
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- Added a real-time high-score display (e.g., "Score: 10 | High: 10") to gameplay. - Updated achievement logic to show "NEW BEST! 🥳" for first-time players. - Improved terminal UI updates using the \033[K (Erase in Line) ANSI sequence. - Added a journal entry to .Jules/palette.md regarding live feedback. Co-authored-by: aidasofialily-cmd <247843425+aidasofialily-cmd@users.noreply.github.com>
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This PR improves the player feedback loop in the SPEED CLICKER game by adding a live high-score tracker. Previously, players only knew if they broke their record at the very end of the game (or via a "NEW BEST!" message that was incorrectly hidden from first-time players).
💡 What:
\033[KANSI escape sequence for cleaner line updates.🎯 Why:
Providing a visible target in real-time increases player engagement and motivation. Fixing the achievement logic ensures that every player's success is celebrated from their very first game, creating a more welcoming "first-run" experience.
♿ Accessibility & UX:
PR created automatically by Jules for task 16689700505608375862 started by @aidasofialily-cmd