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1 change: 1 addition & 0 deletions pixel/Assembly-CSharp-vs.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -49,6 +49,7 @@
<Compile Include="Assets\2D Sky FREE\Scripts\CloudFlow.cs" />
<Compile Include="Assets\2D Sky FREE\Scripts\SkyBG.cs" />
<Compile Include="Assets\Enemy\EnemyScript.cs" />
<Compile Include="Assets\Fruit.cs" />
<Compile Include="Assets\Manager\GUIManager.cs" />
<Compile Include="Assets\Manager\GameManager.cs" />
<Compile Include="Assets\SampleAssets\2D\Sprites\Scripts\Camera2DFollow.cs" />
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1 change: 1 addition & 0 deletions pixel/Assembly-CSharp.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -49,6 +49,7 @@
<Compile Include="Assets\2D Sky FREE\Scripts\CloudFlow.cs" />
<Compile Include="Assets\2D Sky FREE\Scripts\SkyBG.cs" />
<Compile Include="Assets\Enemy\EnemyScript.cs" />
<Compile Include="Assets\Fruit.cs" />
<Compile Include="Assets\Manager\GUIManager.cs" />
<Compile Include="Assets\Manager\GameManager.cs" />
<Compile Include="Assets\SampleAssets\2D\Sprites\Scripts\Camera2DFollow.cs" />
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Binary file modified pixel/Assets/Enemy/Characters/enemy1.prefab
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19 changes: 19 additions & 0 deletions pixel/Assets/Fruit.cs
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using UnityEngine;
using System.Collections;

public class Fruit : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}

void OnCollisionEnter2D(Collision2D collisionInfo){

}
}
8 changes: 8 additions & 0 deletions pixel/Assets/Fruit.cs.meta

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5 changes: 5 additions & 0 deletions pixel/Assets/Game Items.meta

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5 changes: 5 additions & 0 deletions pixel/Assets/Game Items/_Props.meta

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69 changes: 69 additions & 0 deletions pixel/Assets/Game Items/_Props/Bus.png.meta

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69 changes: 69 additions & 0 deletions pixel/Assets/Game Items/_Props/Cab.png.meta

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69 changes: 69 additions & 0 deletions pixel/Assets/Game Items/_Props/part_flame.png.meta

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57 changes: 57 additions & 0 deletions pixel/Assets/Game Items/_Props/part_rocket.png.meta

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57 changes: 57 additions & 0 deletions pixel/Assets/Game Items/_Props/prop_bomb.png.meta

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