Repository files navigation
Download project (or just ImgDisp.cs)
Select a game object in your scene (that needs the image)
Add the ImgDisp script to it
Turn that game object into a prefab
Add using awillInc; to your C# script
Add a public (or private with [SerializeField]) variable to your script
public ImgDisp IMG_PREFAB; is what I use in Main.cs
Instantiate an instance of the class using the prefab:
ImgDisp img = Instantiate(IMG_PREFAB, Vector3.zero, Quaternion.identity, imgContainer);
In the example, imgContainer is used to hold images, but you can supply any Transform as the parent for the image
Explicitly load the image by URL:
ImgDisp.loadSpriteToObject(imageURLs[i], img);
When you request an image, this component:
Checks to see if image exists locally
If it does, load it from disk and use it
If it does not, download it from web (if possible), save it to disk (if possible), and use the downloaded resource
About
A project that provides easy loading of images by URL in Unity (with example)
Topics
Resources
License
Stars
Watchers
Forks
You can’t perform that action at this time.