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This repository was archived by the owner on Jan 3, 2019. It is now read-only.

IP spoofing stuff and zCatch game mode specific database tables.#21

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jxsl13 wants to merge 49 commits intoTeelevision:zCatchfrom
jxsl13:zCatch
Open

IP spoofing stuff and zCatch game mode specific database tables.#21
jxsl13 wants to merge 49 commits intoTeelevision:zCatchfrom
jxsl13:zCatch

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@jxsl13
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@jxsl13 jxsl13 commented Jan 2, 2019

  • prevents ip spoofing if the client(like ddnet client) supports this, other clients can still connect.
  • prevents server flooding with "spoofed" ips (D/DoS)
  • ability to see what client is connected securely in the status.
  • ability to merge two player ranks by either ID(player would need to join with two clients with his corresponding nick names) or their nicknames.
  • server supports a fifofile - a file that's a unix pipe that can be used to pipe remote console commands into it, like echo "shutdown" > fifofile, which is then executed by the server.

John Behm and others added 6 commits January 1, 2019 18:23
…cted to the game server. Commands can be executed with e.g. echo 'shutdown' > fifofile
…net#1257 - removed unneeded threading that's left from the ranking database.
…nts as explained here: ddnet/ddnet#1349 - updated player status to show whether a client is securely connected.
@Teelevision
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I discontinued this project. Therefore I won't merge anything anymore. Sorry.

jxsl13 added 23 commits January 3, 2019 01:52
…ed to a set o player flags that can later be looked at by one of the commands: flags_all or flags <id> to show a specific player's flags.
…oin the server in order to bypass the waiting time to start another vote.
fixed the order of checks and updated text shown for vanilla client versions.
…mutable

to prevent the change of the contained numbers
…s for ranks

- added the /stats command for either total or average statistics
- updated the database model with some predefined ranking statistics, for each tracked property a top list.
- reduced code - now the top5 are implemented more generically using sqlite3 views, that contain 5 players and one property column
… it visually appealing and visible for everyone if someone requests it.
…ly shown to others. Requesting other player's stats will be shared with everyone on the server.
… everyone..

.., as well as statistics, but not error messages
If a message contains the requested by ... part, it is visible to everyone.
…e up to 1 point per win if you kill 15 enemies.

Points are distributed in an exponential way, as every additional enemy raises the difficulty as such.
…simpler reference than some intransparent metric.
jxsl13 and others added 20 commits April 23, 2019 14:59
…d client version & track weird client messages

(some are default ddnet messages, thus also identifying clients based on ddnet, even if they don't actually send a client version)
(the GAME_NETVERSION_HASH has been hardcoded, as the protocol was changed, but not in a way that's breaking backwards compatibility)
Now in order to build the server all you need to do is write 'make' and
it downloads & builds bam and builds the server executable as well.
The Makefile usually only works on Linux and macOS

The license was made more permissive to allow normal clans to be easily
able to host a server, if they want to.

Added some (hopefully) easily to understand instructions on how to create
everything.
…cursor position

by having a laser drawn from the player's tee to his cursor position
…ter logout

this should fix issue: #10 partially
The game doesn't save the player's wanted_weapon properly.
THis is now handled in the way that the the weapon the player currently
uses is saved in the input as m_WantedWeapon flag.
found by krooked
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3 participants