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Developing Game Applications Using Unity.

Module 3. Physics and Game Objects.

📷 Screenshots

🎮 2D Platformer (Unity)

A course project for the "Game Development – ​​Senior (Unity)" course. Homework #2: Create a 2D platformer.

📌 About the project

The game is a 2D platformer in which the player controls a character and navigates a level with platforms, obstacles, and animated objects.

The player's goal is to navigate a complex route and reach the end point of the level (for example, a house).

The project was developed in Unity using:

  • 2D Tilemap

  • Animations

  • Box Collider 2D

  • Universal Render Pipeline (URP)

  • Input System

🛠 Technologies used

  • Unity (2D)

  • C#

  • Unity Input System

  • Tilemap

  • Box Collider 2D

  • Universal Render Pipeline (URP)

🎯 Implemented

✅ Character movement (running, jumping, crouching, etc.)

✅ Character animations

✅ Camera following the player

✅ Extended level with platforms

✅ Obstacles via Box Collider

✅ Decorative and animated elements of the environment

✅ Enemy and object sprites

🗂 Project structure

Main folders:


Assets/

 ├── Animations/

 ├── Scenes/

 ├── Settings/

 ├── paletes/

 └── Sunny Land Forest Assets/

Scenes — game scene

Animations — character animation

paletes — tilesets and palettes

Sunny Land Forest Assets — graphic set

🚀 How to launch a project

  • Open Unity Hub

  • Press Open

  • Select the project folder

  • Open scene in folder Scenes

  • Press ▶ Play

📱 Platform

The project is designed to be built for Android (in accordance with the task).

📚 Educational information

The project was completed as part of the course:

Small Computer Academy

Direction: Game Development – Senior (Unity)

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Game Development with Unity. Module 3. Physics and Game Objects.

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