- Open the project in your preferred .NET IDE (e.g., Visual Studio, Rider, VS Code).
- Build the project. The output DLL and resources will be placed in the
build/directory. - The publish process will also create a zip file for easy distribution.
- Use the
dotnet publish -c Releasecommand to build and package your plugin. - Distribute the generated zip file or the contents of the
build/publishdirectory.
- Game Ban Removal
- Input Activator Crash
- Team Limit Fix
Thanks to CS2Fixes for providing the fixes for Game Bans and Input Activator Crash.